bugfix [#23068] Image editor: Update Automatically not updating the compositor.

[#23637] Replacing an image used in the compositor crashes
       [#23343] changes in images doesn't update compositor image nodes
This commit is contained in:
Campbell Barton
2010-09-13 06:08:26 +00:00
parent 18702a9eef
commit bd5a62cfcb
6 changed files with 44 additions and 55 deletions

View File

@@ -192,7 +192,7 @@ int nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
void NodeTagChanged(struct bNodeTree *ntree, struct bNode *node);
void NodeTagIDChanged(struct bNodeTree *ntree, struct ID *id);
int NodeTagIDChanged(struct bNodeTree *ntree, struct ID *id);
/* ************** Groups ****************** */

View File

@@ -69,6 +69,7 @@
#include "BKE_main.h"
#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_node.h"
//XXX #include "BIF_editseq.h"
@@ -1447,6 +1448,17 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
}
break;
}
/* dont use notifiers because they are not 100% sure to succseed
* this also makes sure all scenes are accounted for. */
{
Scene *scene;
for(scene= G.main->scene.first; scene; scene= scene->id.next) {
if(scene->nodetree) {
NodeTagIDChanged(scene->nodetree, &ima->id);
}
}
}
}
/* if layer or pass changes, we need an index for the imbufs list */

View File

@@ -1787,18 +1787,25 @@ void NodeTagChanged(bNodeTree *ntree, bNode *node)
}
}
void NodeTagIDChanged(bNodeTree *ntree, ID *id)
int NodeTagIDChanged(bNodeTree *ntree, ID *id)
{
int change = FALSE;
if(id==NULL)
return;
return change;
if(ntree->type==NTREE_COMPOSIT) {
bNode *node;
for(node= ntree->nodes.first; node; node= node->next)
if(node->id==id)
for(node= ntree->nodes.first; node; node= node->next) {
if(node->id==id) {
change= TRUE;
NodeTagChanged(ntree, node);
}
}
}
return change;
}

View File

@@ -4534,29 +4534,8 @@ static void paint_redraw(bContext *C, ImagePaintState *s, int final)
if(s->image)
GPU_free_image(s->image);
/* compositor listener deals with updating */
WM_event_add_notifier(C, NC_IMAGE|NA_EDITED, s->image);
// XXX node update
#if 0
if(!s->sima && s->image) {
/* after paint, tag Image or RenderResult nodes changed */
if(s->scene->nodetree) {
imagepaint_composite_tags(s->scene->nodetree, image, &s->sima->iuser);
}
/* signal composite (hurmf, need an allqueue?) */
if(s->sima->lock) {
ScrArea *sa;
for(sa=s->screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_NODE) {
if(((SpaceNode *)sa->spacedata.first)->treetype==NTREE_COMPOSIT) {
addqueue(sa->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
break;
}
}
}
}
}
#endif
}
else {
if(!s->sima || !s->sima->lock)

View File

@@ -1919,33 +1919,6 @@ void NODE_OT_read_fullsamplelayers(wmOperatorType *ot)
}
/* ************************* */
void imagepaint_composite_tags(bNodeTree *ntree, Image *image, ImageUser *iuser)
{
bNode *node;
if(ntree==NULL)
return;
/* search for renderresults */
if(image->type==IMA_TYPE_R_RESULT) {
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
/* imageuser comes from ImageWin, so indexes are offset 1 */
if(node->custom1==iuser->layer-1)
NodeTagChanged(ntree, node);
}
}
}
else {
for(node= ntree->nodes.first; node; node= node->next) {
if(node->id== &image->id)
NodeTagChanged(ntree, node);
}
}
}
/* ****************** Make Group operator ******************* */
static int node_group_make_exec(bContext *C, wmOperator *op)

View File

@@ -42,6 +42,7 @@
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "ED_render.h"
#include "ED_screen.h"
@@ -158,7 +159,10 @@ static void node_init(struct wmWindowManager *wm, ScrArea *sa)
static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
{
/* note, ED_area_tag_refresh will re-execute compositor */
/* XXX, should edit some to check for the nodeTree type, especially NC_NODE|NA_EDITED which refreshes all types */
SpaceNode *snode= sa->spacedata.first;
/* preview renders */
switch(wmn->category) {
case NC_SCENE:
@@ -200,6 +204,20 @@ static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
if (wmn->action == NA_EDITED)
ED_area_tag_refresh(sa);
break;
case NC_IMAGE:
if (wmn->action == NA_EDITED) {
if(snode->treetype==NTREE_COMPOSIT) {
Scene *scene= wmn->window->screen->scene;
/* note that NodeTagIDChanged is alredy called by BKE_image_signal() on all
* scenes so really this is just to know if the images is used in the compo else
* painting on images could become very slow when the compositor is open. */
if(NodeTagIDChanged(scene->nodetree, wmn->reference))
ED_area_tag_refresh(sa);
}
}
break;
}
}