bmesh todo: remove unused code.

This commit is contained in:
Campbell Barton
2012-04-16 10:29:59 +00:00
parent 0150e01993
commit bd613739ae
4 changed files with 4 additions and 21 deletions

View File

@@ -110,10 +110,9 @@ void bmo_dissolve_faces_exec(BMesh *bm, BMOperator *op)
BLI_array_empty(faces);
faces = NULL; /* forces different allocatio */
/* yay, walk */
BMW_init(&regwalker, bm, BMW_ISLAND,
BMW_MASK_NOP, BMW_MASK_NOP, FACE_MARK,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_FLAG_NOP, /* no need to check BMW_FLAG_TEST_HIDDEN, faces are already marked by the bmo */
BMW_NIL_LAY);
f2 = BMW_begin(&regwalker, f);

View File

@@ -381,7 +381,7 @@ void bmo_collapse_exec(BMesh *bm, BMOperator *op)
BMW_init(&walker, bm, BMW_SHELL,
BMW_MASK_NOP, EDGE_MARK, BMW_MASK_NOP,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_FLAG_NOP, /* no need to use BMW_FLAG_TEST_HIDDEN, already marked data */
BMW_NIL_LAY);
BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
@@ -441,7 +441,7 @@ static void bmo_collapsecon_do_layer(BMesh *bm, BMOperator *op, int layer)
BMW_init(&walker, bm, BMW_LOOPDATA_ISLAND,
BMW_MASK_NOP, EDGE_MARK, BMW_MASK_NOP,
BMW_FLAG_NOP, /* BMESH_TODO - should be BMW_FLAG_TEST_HIDDEN ? */
BMW_FLAG_NOP, /* no need to use BMW_FLAG_TEST_HIDDEN, already marked data */
layer);
BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {

View File

@@ -1221,9 +1221,7 @@ static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, B
/* note, would pass BM_EDGE except we are looping over all edges anyway */
BM_mesh_elem_index_ensure(em->bm, BM_VERT /* | BM_EDGE */);
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL)
{
e->oflags[0].f = 0; /* XXX, whats this for, BMESH_TODO, double check if this is needed */
BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BLI_smallhash_insert(&visithash, (uintptr_t)e, NULL);
}
@@ -1277,15 +1275,6 @@ static int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, B
* by the shortest path found so far to the edge.
*/
#if 0 /* UNUSED */ /* this block does nothing, not sure why its here? - campbell */
for (i = 0; i < totvert; i++) {
int start = nedges[i], end = nedges[i + 1], cur;
for (cur = start; cur < end; cur++) {
BMEdge *e = EDBM_edge_at_index(em, edges[cur]);
}
}
#endif
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BM_elem_index_get(source)));

View File

@@ -2355,11 +2355,6 @@ static void uv_faces_do_sticky(bContext *C, SpaceImage *sima, Scene *scene, Obje
vmap = EDBM_uv_vert_map_create(em, 0, 0, limit);
/* verts are numbered above in make_uv_vert_map_EM, make sure this stays true! */
/* BMESH_TODO - why keep this commented? - campbell */
#if 0
for (a = 0, eve = em->verts.first; eve; a++, eve = eve->next)
eve->tmp.l = a;
#endif
if (vmap == NULL) {
return;
}