Frame Server: use main render loop

Avoid duplicate checks/updates when the frameserver is used.
This commit is contained in:
Campbell Barton
2015-11-13 03:22:22 +11:00
parent 63f2f82f92
commit bd9005ef3b

View File

@@ -3527,7 +3527,10 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
return;
/* we don't support Frame Server and streaming of individual views */
/* MULTIVIEW_TODO:
* in case a new video format is added that implements get_next_frame multiview has to be addressed
* or the error throwing for R_IMF_IMTYPE_FRAMESERVER has to be extended for those cases as well
*/
if ((rd.im_format.imtype == R_IMF_IMTYPE_FRAMESERVER) && (totvideos > 1)) {
BKE_report(re->reports, RPT_ERROR, "Frame Server only support stereo output for multiview rendering");
return;
@@ -3572,44 +3575,27 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->flag |= R_ANIMATION;
if (mh && mh->get_next_frame) {
/* MULTIVIEW_TODO:
* in case a new video format is added that implements get_next_frame multiview has to be addressed
* or the error throwing for R_IMF_IMTYPE_FRAMESERVER has to be extended for those cases as well
*/
BLI_assert(totvideos < 2);
while (!(G.is_break == 1)) {
int nf = mh->get_next_frame(re->movie_ctx_arr[0], &re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
do_render_all_options(re);
totrendered++;
if (re->test_break(re->tbh) == 0) {
if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, NULL))
G.is_break = true;
}
if (G.is_break == false) {
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_WRITE);
}
}
else {
if (re->test_break(re->tbh)) {
G.is_break = true;
}
}
}
}
else {
{
for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) {
char name[FILE_MAX];
/* Special case for 'mh->get_next_frame'
* this overrides regular frame stepping logic */
if (mh->get_next_frame) {
while (G.is_break == false) {
int nfra_test = mh->get_next_frame(re->movie_ctx_arr[0], &re->r, re->reports);
if (nfra_test >= 0 && nfra_test >= sfra && nfra_test <= efra) {
nfra = nfra_test;
break;
}
else {
if (re->test_break(re->tbh)) {
G.is_break = true;
}
}
}
}
/* Here is a feedback loop exists -- render initialization requires updated
* render layers settings which could be animated, but scene evaluation for
* the frame happens later because it depends on what layers are visible to