Modeling: use the central vertex when finding duplicates

Previously the method of picking the "target" duplicate wasn't
deterministic from a user perspective.

The behavior has been changed so:

- For a cluster of 3 or more vertices,
  use the vertex closest to the centroid.
- For a cluster of 2 use the lowest index.

This mitigates #78916, solving some cases where clusters have a
central vertex although can't be considered fixed as the 2 vertex
case doesn't work so well.

Added a BLI_kdtree_{N}d_calc_duplicates_cb function that lets the
caller choose the index to keep from a cluster of duplicates.

Refactored from !145851.

Ref !146492

Co-authored-by: tariqsulley <tariqsulley3c@gmail.com>
This commit is contained in:
Campbell Barton
2025-09-20 02:32:40 +00:00
parent 0c06204864
commit bdae3e28a2
3 changed files with 153 additions and 1 deletions

View File

@@ -68,6 +68,29 @@ int BLI_kdtree_nd_(calc_duplicates_fast)(const KDTree *tree,
bool use_index_order,
int *duplicates);
/**
* De-duplicate utility where the callback can evaluate duplicates and select the target
* which other indices are merged into.
*
* \param tree: A tree, all indices *must* be unique.
* \param deduplicate_cb: A function which receives duplicate indices,
* it must choose the the "target" index to keep which is returned.
* The return value is an index in the `cluster` array (a value from `0..cluster_num`).
* The last item in `cluster` is the index from which the search began.
*
* \note ~1.1x-1.5x slower than `calc_duplicates_fast` depending on the distribution of points.
*
* \note The duplicate search is performed in an order defined by the tree-nodes index,
* the index of the input (first to last) for predictability.
*/
int BLI_kdtree_nd_(calc_duplicates_cb)(const KDTree *tree,
const float range,
int *duplicates,
int (*deduplicate_cb)(void *user_data,
const int *cluster,
int cluster_num),
void *user_data);
int BLI_kdtree_nd_(deduplicate)(KDTree *tree);
/** Versions of find/range search that take a squared distance callback to support bias. */
@@ -124,6 +147,23 @@ inline int BLI_kdtree_nd_(find_nearest_cb_cpp)(const KDTree *tree,
r_nearest);
}
template<typename Fn>
inline int BLI_kdtree_nd_(calc_duplicates_cb_cpp)(const KDTree *tree,
float distance,
int *duplicates,
const Fn &fn)
{
return BLI_kdtree_nd_(calc_duplicates_cb)(
tree,
distance,
duplicates,
[](void *user_data, const int *cluster, int cluster_num) -> int {
const Fn &fn = *static_cast<const Fn *>(user_data);
return fn(cluster, cluster_num);
},
const_cast<Fn *>(&fn));
}
#undef _BLI_CONCAT_AUX
#undef _BLI_CONCAT
#undef BLI_kdtree_nd_

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@@ -8,6 +8,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_bit_vector.hh"
#include "BLI_kdtree_impl.h"
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
@@ -934,6 +936,75 @@ int BLI_kdtree_nd_(calc_duplicates_fast)(const KDTree *tree,
/** \} */
/* -------------------------------------------------------------------- */
/** \name BLI_kdtree_3d_calc_duplicates_cb
* \{ */
int BLI_kdtree_nd_(calc_duplicates_cb)(const KDTree *tree,
const float range,
int *duplicates,
int (*duplicates_cb)(void *user_data,
const int *cluster,
int cluster_num),
void *user_data)
{
BLI_assert(tree->is_balanced);
if (UNLIKELY(tree->root == KD_NODE_UNSET)) {
return 0;
}
/* Use `index_to_node_index` so coordinates are looked up in order first to last. */
const uint nodes_len = tree->nodes_len;
blender::Array<int> index_to_node_index(tree->max_node_index + 1);
for (uint i = 0; i < nodes_len; i++) {
index_to_node_index[tree->nodes[i].index] = int(i);
}
blender::BitVector<> visited(tree->max_node_index + 1, false);
/* Could be inline, declare here to avoid re-allocation. */
blender::Vector<int> cluster;
int found = 0;
for (uint i = 0; i < nodes_len; i++) {
const int node_index = tree->nodes[i].index;
if ((duplicates[node_index] != -1) || visited[node_index]) {
continue;
}
BLI_assert(cluster.is_empty());
const float *search_co = tree->nodes[index_to_node_index[node_index]].co;
visited[node_index].set();
auto accumulate_neighbors_fn = [&duplicates, &visited, &cluster](int neighbor_index,
const float * /*co*/,
float /*dist_sq*/) -> bool {
if ((duplicates[neighbor_index] == -1) && !visited[neighbor_index]) {
cluster.append(neighbor_index);
visited[neighbor_index].set();
}
return true;
};
BLI_kdtree_nd_(range_search_cb_cpp)(tree, search_co, range, accumulate_neighbors_fn);
if (cluster.is_empty()) {
continue;
}
found += int(cluster.size());
cluster.append(node_index);
const int cluster_index = duplicates_cb(user_data, cluster.data(), int(cluster.size()));
BLI_assert(uint(cluster_index) < uint(cluster.size()));
const int target_index = cluster[cluster_index];
for (const int cluster_node_index : cluster) {
duplicates[cluster_node_index] = target_index;
}
cluster.clear();
}
return found;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BLI_kdtree_3d_deduplicate
* \{ */

View File

@@ -648,7 +648,48 @@ static int *bmesh_find_doubles_by_distance_impl(BMesh *bm,
}
BLI_kdtree_3d_balance(tree);
found_duplicates = BLI_kdtree_3d_calc_duplicates_fast(tree, dist, false, duplicates) != 0;
/* Given a cluster of duplicates, pick the index to keep. */
auto deduplicate_target_calc_fn = [&verts](const int *cluster, const int cluster_num) -> int {
if (cluster_num == 2) {
/* Special case, no use in calculating centroid.
* Use the lowest index for stability. */
return (cluster[0] < cluster[1]) ? 0 : 1;
}
BLI_assert(cluster_num > 2);
blender::float3 centroid{0.0f};
for (int i = 0; i < cluster_num; i++) {
centroid += blender::float3(verts[cluster[i]]->co);
}
centroid /= float(cluster_num);
/* Now pick the most "central" index (with lowest index as a tie breaker). */
const int cluster_end = cluster_num - 1;
/* Assign `i_best` from the last index as this is the index where the search originated
* so it's most likely to be the best. */
int i_best = cluster_end;
float dist_sq_best = len_squared_v3v3(centroid, verts[cluster[i_best]]->co);
for (int i = 0; i < cluster_end; i++) {
const float dist_sq_test = len_squared_v3v3(centroid, verts[cluster[i]]->co);
if (dist_sq_test > dist_sq_best) {
continue;
}
if (dist_sq_test == dist_sq_best) {
if (cluster[i] > cluster[i_best]) {
continue;
}
}
i_best = i;
dist_sq_best = dist_sq_test;
}
return i_best;
};
found_duplicates = BLI_kdtree_3d_calc_duplicates_cb_cpp(
tree, dist, duplicates, deduplicate_target_calc_fn) != 0;
BLI_kdtree_3d_free(tree);
if (!found_duplicates) {