Fix #143722: Set a default exposure for Hydra dome/world light
The Storm hydra delegate requests this property and USD will trace, per the bug report, if it is not present. This started happening with the library update for 4.4 which is odd. The code[1] in Storm has existed forever and so has the USD trace for requesting data from an empty VtValue. [1] https://github.com/PixarAnimationStudios/OpenUSD/blame/release/pxr/imaging/hdSt/light.cpp#L305 Pull Request: https://projects.blender.org/blender/blender/pulls/143746
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committed by
Jesse Yurkovich
parent
62b532040d
commit
bdc0d39aa4
@@ -126,6 +126,7 @@ void WorldData::init()
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data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
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data_[pxr::HdLightTokens->intensity] = intensity;
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data_[pxr::HdLightTokens->exposure] = 0.0f;
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data_[pxr::HdLightTokens->color] = pxr::GfVec3f(1.0f, 1.0f, 1.0f);
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data_[pxr::HdLightTokens->textureFile] = texture_file;
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