Fix #137539: Overlay: Sculpt overlays regression
Caused by 719351a9e6.
Each subpass needs a different blending mode.
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@@ -71,11 +71,10 @@ class Sculpts : Overlay {
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sculpt_mask_.init();
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sculpt_mask_.bind_ubo(OVERLAY_GLOBALS_SLOT, &res.globals_buf);
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sculpt_mask_.bind_ubo(DRW_CLIPPING_UBO_SLOT, &res.clip_planes_buf);
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sculpt_mask_.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL |
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DRW_STATE_BLEND_ALPHA,
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state.clipping_plane_count);
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{
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auto &sub = sculpt_mask_.sub("Mesh");
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sub.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_MUL,
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state.clipping_plane_count);
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sub.shader_set(res.shaders->sculpt_mesh.get());
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sub.push_constant("maskOpacity", mask_opacity);
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sub.push_constant("faceSetsOpacity", face_set_opacity);
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@@ -83,6 +82,8 @@ class Sculpts : Overlay {
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}
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{
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auto &sub = sculpt_mask_.sub("Curves");
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sub.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA,
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state.clipping_plane_count);
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sub.shader_set(res.shaders->sculpt_curves.get());
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sub.push_constant("selection_opacity", mask_opacity);
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curves_ps_ = ⊂
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