GPU: Allow the user to set an anisotropic filtering setting below the implementation-defined value of GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Allow the user to set an anisotropic filtering setting below the implementation-defined value of `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`. This bug-fix is also needed for 2.93 LTS. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14392
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Clément Foucault
parent
c5456819ee
commit
be3eef19c0
@@ -569,7 +569,7 @@ void GLTexture::samplers_update()
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float max_anisotropy = 1.0f;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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float aniso_filter = max_ff(max_anisotropy, U.anisotropic_filter);
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float aniso_filter = min_ff(max_anisotropy, U.anisotropic_filter);
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for (int i = 0; i <= GPU_SAMPLER_ICON - 1; i++) {
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eGPUSamplerState state = static_cast<eGPUSamplerState>(i);
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