UI: fix incorrect scaling of manipulator widgets with DPI.

U.ui_scale is the setting from the user preferences and should never be used
for drawing. UI_DPI_FAC is the final scale after DPI from the operating system
is taken into account.
This commit is contained in:
Brecht Van Lommel
2018-04-28 16:00:41 +02:00
parent 61759f3b55
commit bf75b24818
4 changed files with 12 additions and 7 deletions

View File

@@ -57,6 +57,7 @@
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
@@ -152,8 +153,8 @@ static void button2d_draw_intern(
button2d_geom_draw_backdrop(mpr, color, select);
gpuPopMatrix();
UI_icon_draw(
mpr->matrix_basis[3][0] - (ICON_DEFAULT_WIDTH / 2.0) * U.ui_scale,
mpr->matrix_basis[3][1] - (ICON_DEFAULT_HEIGHT / 2.0) * U.ui_scale,
mpr->matrix_basis[3][0] - (ICON_DEFAULT_WIDTH / 2.0) * UI_DPI_FAC,
mpr->matrix_basis[3][1] - (ICON_DEFAULT_HEIGHT / 2.0) * UI_DPI_FAC,
button->icon);
}
else {
@@ -194,7 +195,7 @@ static int manipulator_button2d_test_select(
else {
copy_v2_v2(point_local, (float [2]){UNPACK2(event->mval)});
sub_v2_v2(point_local, mpr->matrix_basis[3]);
mul_v2_fl(point_local, 1.0f / (mpr->scale_basis * U.ui_scale));
mul_v2_fl(point_local, 1.0f / (mpr->scale_basis * UI_DPI_FAC));
}
/* The 'mpr->scale_final' is already applied when projecting. */
if (len_squared_v2(point_local) < 1.0f) {

View File

@@ -34,6 +34,7 @@
#include "ED_screen.h"
#include "ED_manipulator_library.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "MEM_guardedalloc.h"
@@ -291,8 +292,8 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
const float icon_size = MANIPULATOR_SIZE;
const float icon_offset = (icon_size / 2.0) * MANIPULATOR_OFFSET_FAC * U.ui_scale;
const float icon_offset_mini = icon_size * MANIPULATOR_MINI_OFFSET_FAC * U.ui_scale;
const float icon_offset = (icon_size / 2.0) * MANIPULATOR_OFFSET_FAC * UI_DPI_FAC;
const float icon_offset_mini = icon_size * MANIPULATOR_MINI_OFFSET_FAC * UI_DPI_FAC;
const float co[2] = {ar->winx - icon_offset, ar->winy - icon_offset};
wmManipulator *mpr;

View File

@@ -47,6 +47,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
@@ -238,7 +239,7 @@ static int manipulator_axis_test_select(
{
float point_local[2] = {UNPACK2(event->mval)};
sub_v2_v2(point_local, mpr->matrix_basis[3]);
mul_v2_fl(point_local, 1.0f / (mpr->scale_basis * U.ui_scale));
mul_v2_fl(point_local, 1.0f / (mpr->scale_basis * UI_DPI_FAC));
const float len_sq = len_squared_v2(point_local);
if (len_sq > 1.0) {

View File

@@ -53,6 +53,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
#include "UI_interface.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
@@ -470,7 +472,7 @@ bool wm_manipulator_select_and_highlight(bContext *C, wmManipulatorMap *mmap, wm
void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
{
const RegionView3D *rv3d = CTX_wm_region_view3d(C);
float scale = U.ui_scale;
float scale = UI_DPI_FAC;
if ((mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE) == 0) {
scale *= U.manipulator_size;