Cleanup: make format
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@@ -43,8 +43,9 @@ typedef enum eUSDTexNameCollisionMode {
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typedef enum eSubdivExportMode {
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USD_SUBDIV_IGNORE = 0, /* Subdivision scheme = None, export base mesh without subdivision. */
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USD_SUBDIV_TESSELLATE = 1, /* Subdivision scheme = None, export subdivided mesh. */
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USD_SUBDIV_BEST_MATCH = 2, /* Apply the USD subdivision scheme that is the closest match to Blender. */
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/* Reverts to USD_SUBDIV_TESSELLATE if the subdivision method is not supported. */
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USD_SUBDIV_BEST_MATCH =
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2, /* Apply the USD subdivision scheme that is the closest match to Blender. */
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/* Reverts to USD_SUBDIV_TESSELLATE if the subdivision method is not supported. */
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} eSubdivExportMode;
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struct USDExportParams {
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