Workbench: Depth Of Field: Add toggle option in shading popover
Pretty straight forward. Just an option to turn the DoF per viewport. Default is off as in 2.79.
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@@ -4593,6 +4593,10 @@ class VIEW3D_PT_shading_options(Panel):
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sub.prop(shading, "curvature_ridge_factor", text="Ridge")
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sub.prop(shading, "curvature_valley_factor", text="Valley")
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row = col.row()
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row.active = not shading.show_xray
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row.prop(shading, "use_dof", text="Depth Of Field")
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if shading.type in {'WIREFRAME', 'SOLID'}:
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row = layout.split()
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row.prop(shading, "show_object_outline")
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@@ -134,7 +134,9 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
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WORKBENCH_PrivateData *wpd = stl->g_data;
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WORKBENCH_FramebufferList *fbl = vedata->fbl;
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if (camera == NULL) {
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if ((wpd->shading.flag & V3D_SHADING_DEPTH_OF_FIELD) == 0 ||
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(camera == NULL))
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{
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wpd->dof_enabled = false;
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return;
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}
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@@ -439,6 +439,7 @@ enum {
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V3D_SHADING_XRAY_BONE = (1 << 8),
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V3D_SHADING_WORLD_ORIENTATION = (1 << 9),
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V3D_SHADING_BACKFACE_CULLING = (1 << 10),
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V3D_SHADING_DEPTH_OF_FIELD = (1 << 11),
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};
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/* View3DShading->color_type */
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@@ -2594,6 +2594,12 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_DEPTH_OF_FIELD);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_ui_text(prop, "Depth Of Field", "Use depth of field on viewport using the values from the active camera");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "use_scene_lights", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_SCENE_LIGHTS);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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