Fix #19351: items in outliner disappear prematurely. Note icons

still disappear too soon, but this is an issue in the icon system,
same happens on all buttons, will have a fix for this later.
This commit is contained in:
Brecht Van Lommel
2009-09-28 14:33:38 +00:00
parent 8563115e8c
commit c1b32e850f

View File

@@ -4324,7 +4324,7 @@ static void outliner_draw_tree_element(bContext *C, Scene *scene, ARegion *ar, S
tselem= TREESTORE(te);
if(*starty >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
if(*starty+2*OL_H >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
glEnable(GL_BLEND);
@@ -4579,7 +4579,7 @@ static void outliner_back(ARegion *ar, SpaceOops *soops)
ystart= (int)ar->v2d.tot.ymax;
ystart= OL_H*(ystart/(OL_H));
while(ystart > ar->v2d.cur.ymin) {
while(ystart+2*OL_H > ar->v2d.cur.ymin) {
glRecti(0, ystart, (int)ar->v2d.cur.xmax, ystart+OL_H);
ystart-= 2*OL_H;
}
@@ -4597,7 +4597,7 @@ static void outliner_draw_restrictcols(ARegion *ar, SpaceOops *soops)
ystart= (int)ar->v2d.tot.ymax;
ystart= OL_H*(ystart/(OL_H));
while(ystart > ar->v2d.cur.ymin) {
while(ystart+2*OL_H > ar->v2d.cur.ymin) {
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+OL_H);
ystart-= 2*OL_H;
}
@@ -4812,7 +4812,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(te->ys+2*OL_H >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
/* objects have toggle-able restriction flags */
if(tselem->type==0 && te->idcode==ID_OB) {
ob = (Object *)tselem->id;
@@ -4924,7 +4924,7 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(te->ys+2*OL_H >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(tselem->type == TSE_RNA_PROPERTY) {
ptr= &te->rnaptr;
prop= te->directdata;
@@ -5139,7 +5139,7 @@ static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soo
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(te->ys+2*OL_H >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
uiBut *but;
char *str;
int xstart= 240;
@@ -5217,7 +5217,7 @@ static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, Spa
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
if(te->ys >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(te->ys+2*OL_H >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
if(tselem->flag & TSE_TEXTBUT) {