2.5 Buttons:

*Added initial material buttons (Material Color, Ray Transparency, Ray Mirror, Subsurface Scattering)
Only works for default material atm. 

*some layout tweaks to the lamp panels.
This commit is contained in:
Thomas Dinges
2009-05-10 12:12:05 +00:00
parent acb4d58120
commit c32a3bd73b
2 changed files with 171 additions and 40 deletions

View File

@@ -32,6 +32,20 @@ class DATA_PT_lamp(DataButtonsPanel):
sub.itemR(lamp, "energy")
sub.itemR(lamp, "distance")
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "color")
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Illumination:")
sub.itemR(lamp, "layer")
sub.itemR(lamp, "negative")
sub.itemR(lamp, "specular")
sub.itemR(lamp, "diffuse")
sub = layout.sub(1)
if (lamp.type in ('LOCAL', 'SPOT')):
sub.column()
@@ -51,20 +65,6 @@ class DATA_PT_lamp(DataButtonsPanel):
if (lamp.shape == 'RECTANGLE'):
sub.itemR(lamp, "size", text="Size X")
sub.itemR(lamp, "size_y")
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Illumination:")
sub.itemR(lamp, "layer")
sub.itemR(lamp, "negative")
sub.itemR(lamp, "specular")
sub.itemR(lamp, "diffuse")
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "color")
class DATA_PT_sunsky(DataButtonsPanel):
__idname__ = "DATA_PT_sunsky"
@@ -95,17 +95,17 @@ class DATA_PT_sunsky(DataButtonsPanel):
if (lamp.sky):
sub = layout.sub(0)
sub.column()
sub.itemR(lamp, "sky_blend_type", text="Blend Type")
sub.itemR(lamp, "sky_blend")
sub.itemR(lamp, "sky_color_space", text="Color Space")
sub.itemR(lamp, "sky_exposure")
sub.column()
sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
sub.itemR(lamp, "spread", text="Hor Spread")
sub.itemR(lamp, "sun_brightness", text="Sun Bright")
sub.itemR(lamp, "sun_size")
sub.itemR(lamp, "backscattered_light", text="Back Light")
sub.column()
sub.itemR(lamp, "sky_blend_type", text="Blend Type")
sub.itemR(lamp, "sky_blend")
sub.itemR(lamp, "sky_color_space", text="Color Space")
sub.itemR(lamp, "sky_exposure")
if (lamp.atmosphere):
sub = layout.sub(1)
sub.column()
@@ -133,6 +133,20 @@ class DATA_PT_shadow(DataButtonsPanel):
layout.row()
layout.itemR(lamp, "shadow_method", expand=True)
if (lamp.shadow_method in ('BUFFER_SHADOW', 'RAY_SHADOW')):
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Options:")
sub.itemR(lamp, "only_shadow")
sub.itemR(lamp, "shadow_layer")
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "shadow_color")
if (lamp.shadow_method == 'RAY_SHADOW'):
layout.column()
@@ -157,15 +171,16 @@ class DATA_PT_shadow(DataButtonsPanel):
layout.itemR(lamp, "jitter")
if (lamp.shadow_method == 'BUFFER_SHADOW'):
layout.row()
layout.itemR(lamp, "shadow_buffer_type")
layout.column()
layout.itemL(text="Buffer Type:")
layout.itemR(lamp, "shadow_buffer_type", expand=True)
if (lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY')):
layout.column_flow()
layout.itemL(text="Sample Buffers:")
layout.itemR(lamp, "shadow_sample_buffers", text="")
layout.itemR(lamp, "shadow_sample_buffers", expand=True)
layout.itemL(text="Filter Type:")
layout.itemR(lamp, "shadow_filter_type", text="")
layout.itemR(lamp, "shadow_filter_type", expand=True)
layout.column_flow()
layout.itemR(lamp, "shadow_buffer_size", text="Size")
layout.itemR(lamp, "shadow_buffer_samples", text="Samples")
@@ -175,7 +190,7 @@ class DATA_PT_shadow(DataButtonsPanel):
if (lamp.shadow_buffer_type == 'IRREGULAR'):
layout.row()
layout.itemR(lamp, "shadow_buffer_bias", text="Bias")
layout.row()
layout.itemR(lamp, "auto_clip_start", text="Autoclip Start")
if not (lamp.auto_clip_start):
@@ -184,21 +199,7 @@ class DATA_PT_shadow(DataButtonsPanel):
layout.itemR(lamp, "auto_clip_end", text="Autoclip End")
if not (lamp.auto_clip_end):
layout.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End")
if (lamp.shadow_method in ('BUFFER_SHADOW', 'RAY_SHADOW')):
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemL(text="Display:")
sub.itemR(lamp, "only_shadow")
sub.itemR(lamp, "shadow_layer")
sub = layout.sub(1)
sub.column()
sub.itemR(lamp, "shadow_color")
class DATA_PT_spot(DataButtonsPanel):
__idname__ = "DATA_PT_spot"
__label__ = "Spot"

View File

@@ -0,0 +1,130 @@
import bpy
class MaterialButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "material"
class MATERIAL_PT_material(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_material"
__label__ = "Material"
def draw(self, context):
mat = context.main.materials[0]
layout = self.layout
if not mat:
return
layout.row()
layout.itemR(mat, "diffuse_color")
layout.itemR(mat, "specular_color")
layout.itemR(mat, "mirror_color")
layout.row()
layout.itemR(mat, "color_model")
layout.itemR(mat, "alpha")
class MATERIAL_PT_sss(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_sss"
__label__ = "Subsurface Scattering"
def draw(self, context):
sss = context.main.materials[0].subsurface_scattering
layout = self.layout
if not sss:
return
layout.row()
layout.itemR(sss, "enabled", text="Enable")
layout.column_flow()
layout.itemR(sss, "error_tolerance")
layout.itemR(sss, "ior")
layout.itemR(sss, "scale")
layout.row()
layout.itemR(sss, "color")
layout.itemR(sss, "radius")
layout.column_flow()
layout.itemR(sss, "color_factor")
layout.itemR(sss, "texture_factor")
layout.itemR(sss, "front")
layout.itemR(sss, "back")
class MATERIAL_PT_raymir(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raymir"
__label__ = "Ray Mirror"
def draw(self, context):
raym = context.main.materials[0].raytrace_mirror
layout = self.layout
if not raym:
return
layout.row()
layout.itemR(raym, "enabled", text="Enable")
layout.split(number=2)
sub = layout.sub(0)
sub.column_flow()
sub.itemR(raym, "reflect", text="RayMir")
sub.itemR(raym, "fresnel")
sub.itemR(raym, "fresnel_fac", text="Fac")
sub = layout.sub(1)
sub.column_flow()
sub.itemR(raym, "gloss")
sub.itemR(raym, "gloss_threshold")
sub.itemR(raym, "gloss_samples")
sub.itemR(raym, "gloss_anisotropic")
layout.column_flow()
layout.itemR(raym, "distance", text="Max Dist")
layout.itemR(raym, "depth")
layout.itemR(raym, "fade_to")
class MATERIAL_PT_raytransp(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_raytransp"
__label__= "Ray Transparency"
def draw(self, context):
rayt = context.main.materials[0].raytrace_transparency
layout = self.layout
if not rayt:
return
layout.row()
layout.itemR(rayt, "enabled", text="Enable")
layout.split(number=2)
sub = layout.sub(0)
sub.column()
sub.itemR(rayt, "ior")
sub.itemR(rayt, "fresnel")
sub.itemR(rayt, "fresnel_fac", text="Fac")
sub = layout.sub(1)
sub.column()
sub.itemR(rayt, "gloss")
sub.itemR(rayt, "gloss_threshold")
sub.itemR(rayt, "gloss_samples")
layout.column_flow()
layout.itemR(rayt, "filter")
layout.itemR(rayt, "limit")
layout.itemR(rayt, "falloff")
layout.itemR(rayt, "specular_opacity")
layout.itemR(rayt, "depth")
bpy.types.register(MATERIAL_PT_material)
bpy.types.register(MATERIAL_PT_raymir)
bpy.types.register(MATERIAL_PT_raytransp)
bpy.types.register(MATERIAL_PT_sss)