EEVEE-Next: Do not use mip 1 for lightprobe sample in raytracing
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@@ -74,7 +74,7 @@ vec3 lightprobe_spherical_sample_normalized_with_parallax(
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float pdf_to_lod(float pdf)
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{
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return 1.0; /* TODO */
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return 0.0; /* TODO */
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}
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vec3 lightprobe_eval_direction(LightProbeSample samp, vec3 P, vec3 L, float pdf)
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