Cleanup of widget code;

- made more general calls with args for drawing types
- made it accept transparency for all modes (used while transform now)
- added argument to detect 'combo' mode, gave offsets to translate/scale
  handles in combos.
- added 'pie chart' on view-aligned rotate for widget
- made trackball for rotate widget rt==4 behave compatible
- removed redundant code for 'ghosting'
This commit is contained in:
Ton Roosendaal
2005-03-28 14:00:49 +00:00
parent cdd7e93566
commit c3abdd9608
5 changed files with 293 additions and 357 deletions

View File

@@ -4646,7 +4646,7 @@ static void do_versions(Main *main)
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *)sl;
if(v3d->twtype==0) v3d->twtype= V3D_MANIPULATOR_TRANSLATE;
if(v3d->twtype==0) v3d->twtype= V3D_MANIP_TRANSLATE;
}
}
}

View File

@@ -148,14 +148,14 @@ typedef struct View3D {
#define V3D_SHOW_Z 8
/* View3d->twtype (bits, we can combine them) */
#define V3D_MANIPULATOR_TRANSLATE 1
#define V3D_MANIPULATOR_ROTATE 2
#define V3D_MANIPULATOR_SCALE 4
#define V3D_MANIP_TRANSLATE 1
#define V3D_MANIP_ROTATE 2
#define V3D_MANIP_SCALE 4
/* View3d->twmode */
#define V3D_MANIPULATOR_GLOBAL 0
#define V3D_MANIPULATOR_LOCAL 1
#define V3D_MANIPULATOR_NORMAL 2
#define V3D_MANIP_GLOBAL 0
#define V3D_MANIP_LOCAL 1
#define V3D_MANIP_NORMAL 2
/* View3d->twflag */
/* USE = user setting, DRAW = based on selection */

View File

@@ -3745,17 +3745,17 @@ void do_view3d_buttons(short event)
case B_MAN_TRANS:
if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0)
G.vd->twtype= V3D_MANIPULATOR_TRANSLATE;
G.vd->twtype= V3D_MANIP_TRANSLATE;
allqueue(REDRAWVIEW3D, 1);
break;
case B_MAN_ROT:
if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0)
G.vd->twtype= V3D_MANIPULATOR_ROTATE;
G.vd->twtype= V3D_MANIP_ROTATE;
allqueue(REDRAWVIEW3D, 1);
break;
case B_MAN_SCALE:
if( (G.qual & LR_SHIFTKEY)==0 || G.vd->twtype==0)
G.vd->twtype= V3D_MANIPULATOR_SCALE;
G.vd->twtype= V3D_MANIP_SCALE;
allqueue(REDRAWVIEW3D, 1);
break;
@@ -3991,15 +3991,15 @@ void view3d_buttons(void)
/* Transform widget / manipulators */
uiBlockBeginAlign(block);
uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform widgets");
uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform widgets (CTRL+Space)");
xco+= XIC;
if(G.vd->twflag & V3D_USE_MANIPULATOR) {
uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate widget mode");
uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate widget mode (CTRL click cycles)");
xco+= XIC;
uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate widget mode");
uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate widget mode (CTRL click cycles)");
xco+= XIC;
uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale widget mode");
uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale widget mode (CTRL click cycles)");
xco+= XIC;
}
uiBlockEndAlign(block);

View File

@@ -1761,16 +1761,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case RIGHTCTRLKEY:
case LEFTCTRLKEY:
if(v3d->twflag & V3D_USE_MANIPULATOR) {
if(v3d->twtype & V3D_MANIPULATOR_SCALE) {
if(v3d->twtype== V3D_MANIPULATOR_SCALE)
v3d->twtype= V3D_MANIPULATOR_TRANSLATE|V3D_MANIPULATOR_ROTATE|V3D_MANIPULATOR_SCALE;
else
v3d->twtype= V3D_MANIPULATOR_TRANSLATE;
}
else if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE)
v3d->twtype= V3D_MANIPULATOR_ROTATE;
else if(v3d->twtype & V3D_MANIPULATOR_ROTATE)
v3d->twtype= V3D_MANIPULATOR_SCALE;
if(v3d->twtype & V3D_MANIP_SCALE)
v3d->twtype= V3D_MANIP_TRANSLATE;
else if(v3d->twtype & V3D_MANIP_TRANSLATE)
v3d->twtype= V3D_MANIP_ROTATE;
else if(v3d->twtype & V3D_MANIP_ROTATE)
v3d->twtype= V3D_MANIP_SCALE;
doredraw= 1;
}

View File

@@ -83,7 +83,7 @@
#include "transform.h"
#include "transform_generics.h"
/* return codes for select */
/* return codes for select, and drawing flags */
#define MAN_TRANS_X 1
#define MAN_TRANS_Y 2
@@ -102,6 +102,11 @@
#define MAN_SCALE_Z 1024
#define MAN_SCALE_C 1792
/* color codes */
#define MAN_RGB 0
#define MAN_GREY 1
#define MAN_MOVECOL 2
/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
extern TransInfo Trans;
@@ -188,7 +193,7 @@ static int calc_manipulator(ScrArea *sa)
calc_tw_center(eve->co);
}
}
if(v3d->twmode == V3D_MANIPULATOR_NORMAL) {
if(v3d->twmode == V3D_MANIP_NORMAL) {
EditFace *efa;
float vec[3];
for(efa= em->faces.first; efa; efa= efa->next) {
@@ -347,10 +352,10 @@ static int calc_manipulator(ScrArea *sa)
if(ob && totsel) {
switch(v3d->twmode) {
case V3D_MANIPULATOR_GLOBAL:
case V3D_MANIP_GLOBAL:
break;
case V3D_MANIPULATOR_NORMAL:
case V3D_MANIP_NORMAL:
if(G.obedit || G.obpose) {
if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) {
float mat[3][3];
@@ -368,7 +373,7 @@ static int calc_manipulator(ScrArea *sa)
}
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIPULATOR_LOCAL:
case V3D_MANIP_LOCAL:
if(totsel==1 || v3d->around==V3D_LOCAL || G.obedit || G.obpose) {
Mat4CpyMat4(v3d->twmat, ob->obmat);
Mat4Ortho(v3d->twmat);
@@ -469,32 +474,32 @@ static void partial_donut(float radring, float radhole, int start, int end, int
}
/* three colors can be set;
GL_BLEND: grey for ghosting
grey for ghosting
moving: in transform theme color
else the red/green/blue
*/
static void manipulator_setcolor(char mode, int moving)
static void manipulator_setcolor(char axis, int colcode)
{
float vec[4];
vec[3]= 1.0;
vec[3]= 0.7; // alpha set on 0.5, can be glEnabled or not
if(glIsEnabled(GL_BLEND)) {
if(mode > 'Z') glColor4ub(0, 0, 0, 70);
if(colcode==MAN_GREY) {
if(axis > 'Z') glColor4ub(0, 0, 0, 70);
else {
vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
}
}
else if(moving) {
if(mode > 'Z') BIF_ThemeColor(TH_TRANSFORM);
else if(colcode==MAN_MOVECOL) {
if(axis > 'Z') BIF_ThemeColor(TH_TRANSFORM);
else {
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
}
}
else {
switch(mode) {
switch(axis) {
case 'x':
glColor3ub(255, 0, 100);
break;
@@ -516,31 +521,37 @@ static void manipulator_setcolor(char mode, int moving)
vec[0]= vec[1]= 0.0; vec[2]= 1.0;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
break;
case 'C':
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIP_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIP_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
break;
}
}
}
/* viewmatrix should have been set OK, also no shademode! */
static void draw_manipulator_axes(int moving, int flagx, int flagy, int flagz)
static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
{
/* axes */
if(flagx) {
manipulator_setcolor('x', moving);
manipulator_setcolor('x', colcode);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
glEnd();
}
if(flagy) {
manipulator_setcolor('y', moving);
manipulator_setcolor('y', colcode);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
}
if(flagz) {
manipulator_setcolor('z', moving);
manipulator_setcolor('z', colcode);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 1.0);
@@ -552,20 +563,51 @@ static void draw_manipulator_axes(int moving, int flagx, int flagy, int flagz)
static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
{
GLUquadricObj *qobj= gluNewQuadric();
float phi, vec[3], matt[4][4], cross[3];
float size, phi, vec[3], matt[4][4], cross[3];
glDisable(GL_DEPTH_TEST);
gluQuadricDrawStyle(qobj, GLU_FILL);
/* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
Mat4MulMat34(matt, Trans.mat, mat);
mymultmatrix(mat); // aligns with original widget
glColor4ub(0,0,0,64);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
Mat4MulMat34(matt, Trans.mat, mat);
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
float startphi;
/* prepare for screen aligned draw */
VECCOPY(vec, mat[0]);
size= Normalise(vec);
glPushMatrix();
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
/* sets view screen aligned */
glRotatef( -360.0*saacos(G.vd->viewquat[0])/M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
vec[0]= Trans.imval[0] - Trans.center2d[0];
vec[1]= Trans.imval[1] - Trans.center2d[1];
vec[2]= 0.0;
Normalise(vec);
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
phi= fmod(-180.0*Trans.val/M_PI, 360.0);
if(phi > 180.0) phi-= 360.0;
else if(phi<-180.0) phi+= 360.0;
gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
glPopMatrix();
}
mymultmatrix(mat); // aligns with original widget
/* Z disk */
if(drawflags & MAN_ROT_Z) {
@@ -612,16 +654,20 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
myloadmatrix(G.vd->viewmat);
}
static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
{
GLUquadricObj *qobj= gluNewQuadric();
double plane[4];
float size, vec[3], unitmat[4][4];
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75;
float cusize= cywid*0.65;
int arcs= (G.rt==2);
int colcode;
if(G.rt==3) cusize= cywid*0.25;
if(moving) colcode= MAN_MOVECOL;
else colcode= MAN_RGB;
if(G.rt==3) cusize= cywid*0.3;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
@@ -638,7 +684,6 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
/* prepare for screen aligned draw */
VECCOPY(vec, mat[0]);
size= Normalise(vec);
size*= 1.0 - cywid; // fits in between translate, scale handles
glPushMatrix();
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
@@ -685,38 +730,41 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
Mat4MulMat34(matt, Trans.mat, mat);
mymultmatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
mymultmatrix(mat);
}
else mymultmatrix(mat);
/* small tweak to scale handles between translate and scale handles */
glScalef(1.0 - cywid, 1.0 - cywid, 1.0 - cywid);
/* axes */
if(arcs==0) {
if(!(G.f & G_PICKSEL)) {
/* axis */
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
manipulator_setcolor('x', moving);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
}
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
manipulator_setcolor('y', moving);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
}
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
manipulator_setcolor('z', moving);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 1.0);
if( (combo & V3D_MANIP_SCALE)==0) {
/* axis */
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
manipulator_setcolor('x', colcode);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
}
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
manipulator_setcolor('y', colcode);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
}
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
manipulator_setcolor('z', colcode);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 1.0);
}
glEnd();
}
glEnd();
}
}
/* Trackball center */
if(drawflags & MAN_ROT_T) {
if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) {
float smat[3][3], imat[3][3];
float offset[3];
@@ -729,20 +777,19 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
Mat3MulVecfl(imat, offset);
Normalise(offset); // matrix space is such that 1.0 = size of sphere
BIF_ThemeColor(TH_TRANSFORM);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3fv(offset);
glEnd();
if(moving) {
BIF_ThemeColor(TH_TRANSFORM);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3fv(offset);
glEnd();
}
glEnable(GL_LIGHTING);
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
VECCOPY(vec, offset);
glTranslatef(vec[0], vec[1], vec[2]);
manipulator_setcolor('C', colcode);
gluSphere(qobj, cywid, 8, 6);
/* restore */
@@ -757,14 +804,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('z', moving);
manipulator_setcolor('z', colcode);
drawcircball(unitmat[3], 1.0, unitmat);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
manipulator_setcolor('x', moving);
manipulator_setcolor('x', colcode);
drawcircball(unitmat[3], 1.0, unitmat);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -772,7 +819,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
manipulator_setcolor('y', moving);
manipulator_setcolor('y', colcode);
drawcircball(unitmat[3], 1.0, unitmat);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
@@ -787,14 +834,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('Z', moving);
manipulator_setcolor('Z', colcode);
partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
manipulator_setcolor('X', moving);
manipulator_setcolor('X', colcode);
partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -802,7 +849,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
manipulator_setcolor('Y', moving);
manipulator_setcolor('Y', colcode);
partial_donut(cusize/3.0, 1.0, 0, 48, 8, 48);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
@@ -817,7 +864,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
if(drawflags & MAN_ROT_Z) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('Z', moving);
manipulator_setcolor('Z', colcode);
if(G.rt==3) {
partial_donut(cusize, 1.0, 21, 27, 8, 48);
@@ -836,7 +883,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
if(drawflags & MAN_ROT_Y) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
manipulator_setcolor('Y', moving);
manipulator_setcolor('Y', colcode);
if(G.rt==3) {
glRotatef(90.0, 1.0, 0.0, 0.0);
@@ -859,7 +906,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
if(drawflags & MAN_ROT_X) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
manipulator_setcolor('X', moving);
manipulator_setcolor('X', colcode);
if(G.rt==3) {
glRotatef(-90.0, 0.0, 1.0, 0.0);
@@ -883,62 +930,16 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags)
myloadmatrix(G.vd->viewmat);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glFrontFace(GL_CCW);
gluDeleteQuadric(qobj);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
}
/* only called while G.moving */
static void draw_manipulator_scale_ghost(float mat[][4], int drawflags)
static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75;
float vec[4];
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE); // backface removal
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
mymultmatrix(mat); // aligns with original widget
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
draw_manipulator_axes(1, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
/* Z cube */
glTranslatef(0.0, 0.0, 1.0+cusize/2);
if(drawflags & MAN_SCALE_Z) {
drawsolidcube(cusize);
}
/* X cube */
glTranslatef(1.0+cusize/2, 0.0, -(1.0+cusize/2));
if(drawflags & MAN_SCALE_X) {
drawsolidcube(cusize);
}
/* Y cube */
glTranslatef(-(1.0+cusize/2), 1.0+cusize/2, 0.0);
if(drawflags & MAN_SCALE_Y) {
drawsolidcube(cusize);
}
/* restore */
glDisable(GL_BLEND);
myloadmatrix(G.vd->viewmat);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
}
static void draw_manipulator_scale(float mat[][4], int moving, int drawflags)
{
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75;
float vec[3];
float cusize= cywid*0.75, dz;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_SCALE_C)==0) return;
@@ -961,7 +962,8 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags)
glDisable(GL_DEPTH_TEST);
draw_manipulator_axes(moving, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
/* in combo mode, this is always drawn as first type */
draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
/* only has to be set when not in picking */
glEnable(GL_CULL_FACE); // backface removal
@@ -970,37 +972,36 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags)
}
/* not in combo mode */
if((drawflags & (~MAN_SCALE_C))==0) {
if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
/* center cube, do not add to selection when shift is pressed (planar constraint) */
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
manipulator_setcolor('C', colcode);
drawsolidcube(cusize);
dz= 1.0;
}
else dz= 1.0-3.0*cusize;
/* Z cube */
glTranslatef(0.0, 0.0, 1.0+cusize/2);
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_SCALE_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
manipulator_setcolor('Z', moving);
manipulator_setcolor('Z', colcode);
drawsolidcube(cusize);
}
/* X cube */
glTranslatef(1.0+cusize/2, 0.0, -(1.0+cusize/2));
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_SCALE_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
manipulator_setcolor('X', moving);
manipulator_setcolor('X', colcode);
drawsolidcube(cusize);
}
/* Y cube */
glTranslatef(-(1.0+cusize/2), 1.0+cusize/2, 0.0);
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_SCALE_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
manipulator_setcolor('Y', moving);
manipulator_setcolor('Y', colcode);
drawsolidcube(cusize);
}
@@ -1010,7 +1011,7 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags)
/* if shiftkey, center point as last, for selectbuffer order */
if(G.f & G_PICKSEL) {
if(G.qual & LR_SHIFTKEY) {
glTranslatef(0.0, -(1.0+cusize/2), 0.0);
glTranslatef(0.0, -dz, 0.0);
glLoadName(MAN_SCALE_C);
glBegin(GL_POINTS);
glVertex3f(0.0, 0.0, 0.0);
@@ -1027,10 +1028,12 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags)
static void draw_cone(GLUquadricObj *qobj, float len, float width)
{
glTranslatef(0.0, 0.0, -0.5*len);
gluCylinder(qobj, width, 0.0, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, 0.5*len);
}
static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
@@ -1038,75 +1041,22 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
width*= 0.8; // just for beauty
glTranslatef(0.0, 0.0, -0.5*len);
gluCylinder(qobj, width, width, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, len);
gluDisk(qobj, 0.0, width, 8, 1);
glTranslatef(0.0, 0.0, -len);
glTranslatef(0.0, 0.0, -0.5*len);
}
/* only called while G.moving */
static void draw_manipulator_translate_ghost(float mat[][4], int drawflags)
static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj = gluNewQuadric();
float vec[4];
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.33f*cylen;
glDisable(GL_DEPTH_TEST);
mymultmatrix(mat); // aligns with original widget
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
draw_manipulator_axes(1, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
glEnable(GL_CULL_FACE); // backface removal
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
vec[0]= vec[1]= vec[2]= 1.0; vec[3]= 0.3;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
/* center sphere */
gluSphere(qobj, cywid, 8, 6);
/* Z Cone */
glTranslatef(0.0, 0.0, 1.0 - cylen);
if(drawflags & MAN_TRANS_Z) {
draw_cone(qobj, cylen, cywid);
}
/* X Cone */
glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen));
if(drawflags & MAN_TRANS_X) {
glRotatef(90.0, 0.0, 1.0, 0.0);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
/* Y Cone */
glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0);
if(drawflags & MAN_TRANS_Y) {
glRotatef(-90.0, 1.0, 0.0, 0.0);
draw_cone(qobj, cylen, cywid);
}
/* restore */
glDisable(GL_BLEND);
myloadmatrix(G.vd->viewmat);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
}
static void draw_manipulator_translate(float mat[][4], int moving, int drawflags)
{
GLUquadricObj *qobj = gluNewQuadric();
float vec[3];
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.33f*cylen;
float cywid= 0.33f*cylen, dz;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_TRANS_C)==0) return;
@@ -1119,12 +1069,16 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
/* axis */
if( (G.f & G_PICKSEL)==0 ) {
draw_manipulator_axes(moving, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
// translate drawn as last, only axis when no combo
if(combo==V3D_MANIP_TRANSLATE)
draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
/* only has to be set when not in picking */
gluQuadricDrawStyle(qobj, GLU_FILL);
gluQuadricNormals(qobj, GLU_SMOOTH);
glEnable(GL_CULL_FACE); // backface removal
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
}
@@ -1132,120 +1086,51 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
/* center sphere, do not add to selection when shift is pressed (planar constraint) */
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
manipulator_setcolor('C', colcode);
gluSphere(qobj, cywid, 8, 6);
/* offset in combo mode */
if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) dz= 1.0+cylen;
else dz= 1.0;
/* Z Cone */
glTranslatef(0.0, 0.0, 1.0 - cylen);
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_TRANS_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
manipulator_setcolor('Z', moving);
manipulator_setcolor('Z', colcode);
draw_cone(qobj, cylen, cywid);
}
/* X Cone */
glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen));
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_TRANS_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
manipulator_setcolor('X', moving);
manipulator_setcolor('X', colcode);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
/* Y Cone */
glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0);
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_TRANS_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
manipulator_setcolor('Y', moving);
manipulator_setcolor('Y', colcode);
draw_cone(qobj, cylen, cywid);
}
/* restore */
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
gluDeleteQuadric(qobj);
myloadmatrix(G.vd->viewmat);
glFrontFace(GL_CCW);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
}
static void draw_manipulator_rotate_ghost_cyl(float mat[][4], int drawflags)
{
GLUquadricObj *qobj = gluNewQuadric();
float vec[3];
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.33f*cylen;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
mymultmatrix(mat);
glDisable(GL_DEPTH_TEST);
/* axis */
draw_manipulator_axes(1, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
gluQuadricDrawStyle(qobj, GLU_FILL);
gluQuadricNormals(qobj, GLU_SMOOTH);
glEnable(GL_CULL_FACE); // backface removal
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
/* center sphere */
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
gluSphere(qobj, cywid, 8, 6);
/* Z cyl */
glTranslatef(0.0, 0.0, 1.0 - cylen);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('Z', 1);
draw_cylinder(qobj, cylen, cywid);
}
/* X cyl */
glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen));
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
manipulator_setcolor('X', 1);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
/* Y cylinder */
glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0);
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
manipulator_setcolor('Y', 1);
draw_cylinder(qobj, cylen, cywid);
}
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
gluDeleteQuadric(qobj);
myloadmatrix(G.vd->viewmat);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
}
static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags)
static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj = gluNewQuadric();
float vec[3], size;
@@ -1287,14 +1172,27 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
}
}
glPopMatrix();
mymultmatrix(mat);
/* apply the transform delta */
if(moving) {
float matt[4][4];
Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
Mat4MulMat34(matt, Trans.mat, mat);
mymultmatrix(matt);
}
else {
mymultmatrix(mat);
}
glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
glDisable(GL_DEPTH_TEST);
/* axis */
if( (G.f & G_PICKSEL)==0 ) {
draw_manipulator_axes(moving, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
// only draw axis when combo didn't draw scale axes
if((combo & V3D_MANIP_SCALE)==0)
draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
/* only has to be set when not in picking */
gluQuadricDrawStyle(qobj, GLU_FILL);
@@ -1304,43 +1202,70 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
glShadeModel(GL_SMOOTH);
}
/* center sphere, do not add to selection when shift is pressed (planar constraint) */
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_ROT_T);
BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
if(G.vd->twmode == V3D_MANIPULATOR_LOCAL) {vec[0]+= 0.25; vec[1]+=0.25; vec[2]+=0.25;}
else if(G.vd->twmode == V3D_MANIPULATOR_NORMAL) {vec[0]-= 0.2; vec[1]-=0.2; vec[2]-=0.2;}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
gluSphere(qobj, cywid, 8, 6);
/* Trackball */
if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) {
float smat[3][3], imat[3][3];
float offset[3];
Mat3CpyMat4(smat, mat);
Mat3Inv(imat, smat);
getViewVector(mat[3], offset);
Mat3MulVecfl(imat, offset);
Normalise(offset); // matrix space is such that 1.0 = size of sphere
if(moving) {
glDisable(GL_LIGHTING);
BIF_ThemeColor(TH_TRANSFORM);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3fv(offset);
glEnd();
glEnable(GL_LIGHTING);
}
/* center sphere, do not add to selection when shift is pressed (planar constraint) */
if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_ROT_T);
VECCOPY(vec, offset);
glTranslatef(vec[0], vec[1], vec[2]);
manipulator_setcolor('C', colcode);
gluSphere(qobj, cywid, 8, 6);
/* restore */
glTranslatef(-vec[0], -vec[1], -vec[2]);
}
/* Z cyl */
glTranslatef(0.0, 0.0, 1.0 - cylen);
glTranslatef(0.0, 0.0, 1.0);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('Z', moving);
manipulator_setcolor('Z', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* X cyl */
glTranslatef(1.0 - cylen, 0.0, -(1.0 - cylen));
glTranslatef(1.0, 0.0, -1.0);
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
manipulator_setcolor('X', moving);
manipulator_setcolor('X', colcode);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
/* Y cylinder */
glTranslatef(-(1.0 - cylen), 1.0 - cylen, 0.0);
glTranslatef(-1.0, 1.0, 0.0);
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
manipulator_setcolor('Y', moving);
manipulator_setcolor('Y', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* restore */
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glFrontFace(GL_CCW);
gluDeleteQuadric(qobj);
myloadmatrix(G.vd->viewmat);
@@ -1350,7 +1275,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
}
static float manipulator_drawsize(ScrArea *sa)
static float get_manipulator_drawsize(ScrArea *sa)
{
View3D *v3d= sa->spacedata.first;
float size, vec[3], len1, len2;
@@ -1381,11 +1306,18 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
{
int drawflags= 0;
float mat4[4][4];
int colcode;
Mat4CpyMat3(mat4, mat);
VECCOPY(mat4[3], vec);
Mat4MulFloat3((float *)mat4, manipulator_drawsize(sa));
Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
glEnable(GL_BLEND); // let's do it transparent by default
if(col==0) colcode= MAN_RGB;
else if(col==1) colcode= MAN_MOVECOL;
else colcode= MAN_GREY;
if(type==TFM_ROTATION) {
if(axis=='x') drawflags= MAN_ROT_X;
@@ -1393,8 +1325,7 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
else if(axis=='z') drawflags= MAN_ROT_Z;
else drawflags= MAN_ROT_C;
if(col==2) draw_manipulator_rotate_ghost_cyl(mat4, drawflags);
else draw_manipulator_rotate_cyl(mat4, col, drawflags);
draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
}
else if(type==TFM_RESIZE) {
if(axis=='x') drawflags= MAN_SCALE_X;
@@ -1402,19 +1333,19 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
else if(axis=='z') drawflags= MAN_SCALE_Z;
else drawflags= MAN_SCALE_C;
if(col==2) draw_manipulator_scale_ghost(mat4, drawflags);
else draw_manipulator_scale(mat4, col, drawflags);
draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
}
else {
if(axis=='x') drawflags= MAN_TRANS_X;
else if(axis=='y') drawflags= MAN_TRANS_Y;
else if(axis=='z') drawflags= MAN_TRANS_Z;
else drawflags= MAN_TRANS_C;
if(col==2) draw_manipulator_translate_ghost(mat4, drawflags);
else draw_manipulator_translate(mat4, col, drawflags);
draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
}
glDisable(GL_BLEND);
}
/* main call, does calc centers & orientation too */
@@ -1452,33 +1383,42 @@ void BIF_draw_manipulator(ScrArea *sa)
break;
}
Mat4MulFloat3((float *)v3d->twmat, manipulator_drawsize(sa));
Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
}
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
if(v3d->twtype & V3D_MANIPULATOR_ROTATE) {
int flags = drawflags;
// prevent combo to draw too many centers
if(v3d->twtype & (V3D_MANIPULATOR_TRANSLATE|V3D_MANIPULATOR_SCALE))
flags &= ~MAN_ROT_T;
if(v3d->twtype & V3D_MANIP_ROTATE) {
/* rotate has special ghosting draw, for pie chart */
if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, G.moving, flags);
else draw_manipulator_rotate(v3d->twmat, G.moving, flags);
}
if(v3d->twtype & V3D_MANIPULATOR_SCALE) {
int flags= drawflags;
if(v3d->twtype & (V3D_MANIPULATOR_ROTATE|V3D_MANIPULATOR_TRANSLATE));
else flags &= MAN_SCALE_C;
if(G.moving) glEnable(GL_BLEND);
if(G.moving) draw_manipulator_scale_ghost(v3d->twmat, drawflags);
draw_manipulator_scale(v3d->twmat, G.moving, flags);
if(G.rt==4) {
if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
else draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
glDisable(GL_BLEND);
}
if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE) {
if(G.moving) draw_manipulator_translate_ghost(v3d->twmat, drawflags);
draw_manipulator_translate(v3d->twmat, G.moving, drawflags);
if(v3d->twtype & V3D_MANIP_SCALE) {
if(G.moving) {
glEnable(GL_BLEND);
draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GREY);
draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
if(G.moving) {
glEnable(GL_BLEND);
draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GREY);
draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
}
}
@@ -1510,14 +1450,14 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
glPushName(-2);
/* do the drawing */
if(v3d->twtype & V3D_MANIPULATOR_ROTATE) {
if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C);
else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C);
if(v3d->twtype & V3D_MANIP_ROTATE) {
if(G.rt==4) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C, v3d->twtype, MAN_RGB);
else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C, v3d->twtype);
}
if(v3d->twtype & V3D_MANIPULATOR_SCALE)
draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C);
if(v3d->twtype & V3D_MANIPULATOR_TRANSLATE)
draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C);
if(v3d->twtype & V3D_MANIP_SCALE)
draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C, v3d->twtype, MAN_RGB);
if(v3d->twtype & V3D_MANIP_TRANSLATE)
draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C, v3d->twtype, MAN_RGB);
glPopName();
hits= glRenderMode(GL_RENDER);
@@ -1657,13 +1597,13 @@ int BIF_do_manipulator(ScrArea *sa)
getmouseco_areawin(mval);
if(val==MAN_ROT_T || val==MAN_SCALE_C || val==MAN_TRANS_C) {
if(mvalo[0]==mval[0] && mvalo[1]==mval[1]) {
if(v3d->twmode==V3D_MANIPULATOR_GLOBAL)
v3d->twmode= V3D_MANIPULATOR_LOCAL;
else if(v3d->twmode==V3D_MANIPULATOR_LOCAL)
if(G.obedit || G.obpose) v3d->twmode= V3D_MANIPULATOR_NORMAL;
else v3d->twmode= V3D_MANIPULATOR_GLOBAL;
else if(v3d->twmode==V3D_MANIPULATOR_NORMAL)
v3d->twmode= V3D_MANIPULATOR_GLOBAL;
if(v3d->twmode==V3D_MANIP_GLOBAL)
v3d->twmode= V3D_MANIP_LOCAL;
else if(v3d->twmode==V3D_MANIP_LOCAL)
if(G.obedit || G.obpose) v3d->twmode= V3D_MANIP_NORMAL;
else v3d->twmode= V3D_MANIP_GLOBAL;
else if(v3d->twmode==V3D_MANIP_NORMAL)
v3d->twmode= V3D_MANIP_GLOBAL;
}
}