Fix T55245: undo with multiple windows and view layers not working correct.
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@@ -1147,7 +1147,7 @@ static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree)
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*/
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static void current_screen_compat(
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Main *mainvar, bool use_active_win,
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bScreen **r_screen, Scene **r_scene, ViewLayer **r_render_layer)
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bScreen **r_screen, Scene **r_scene, ViewLayer **r_view_layer)
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{
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wmWindowManager *wm;
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wmWindow *window = NULL;
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@@ -1177,7 +1177,7 @@ static void current_screen_compat(
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*r_screen = (window) ? BKE_workspace_active_screen_get(window->workspace_hook) : NULL;
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*r_scene = (window) ? window->scene : NULL;
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*r_render_layer = (window && *r_scene) ? BKE_view_layer_find(*r_scene, window->view_layer_name) : NULL;
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*r_view_layer = (window && *r_scene) ? BKE_view_layer_find(*r_scene, window->view_layer_name) : NULL;
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}
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typedef struct RenderInfo {
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@@ -1193,11 +1193,11 @@ static void write_renderinfo(WriteData *wd, Main *mainvar)
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{
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bScreen *curscreen;
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Scene *sce, *curscene = NULL;
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ViewLayer *render_layer;
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ViewLayer *view_layer;
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RenderInfo data;
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/* XXX in future, handle multiple windows with multiple screens? */
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current_screen_compat(mainvar, false, &curscreen, &curscene, &render_layer);
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current_screen_compat(mainvar, false, &curscreen, &curscene, &view_layer);
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for (sce = mainvar->scene.first; sce; sce = sce->id.next) {
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if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) {
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@@ -3686,7 +3686,7 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
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FileGlobal fg;
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bScreen *screen;
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Scene *scene;
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ViewLayer *render_layer;
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ViewLayer *view_layer;
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char subvstr[8];
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/* prevent mem checkers from complaining */
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@@ -3695,12 +3695,12 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
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memset(fg.build_hash, 0, sizeof(fg.build_hash));
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fg.pad1 = NULL;
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current_screen_compat(mainvar, is_undo, &screen, &scene, &render_layer);
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current_screen_compat(mainvar, is_undo, &screen, &scene, &view_layer);
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/* XXX still remap G */
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fg.curscreen = screen;
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fg.curscene = scene;
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fg.cur_view_layer = render_layer;
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fg.cur_view_layer = view_layer;
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/* prevent to save this, is not good convention, and feature with concerns... */
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fg.fileflags = (fileflags & ~G_FILE_FLAGS_RUNTIME);
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@@ -2167,7 +2167,12 @@ ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
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return view_layer;
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}
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return BKE_view_layer_default_view(scene);
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view_layer = BKE_view_layer_default_view(scene);
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if (view_layer) {
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WM_window_set_active_view_layer((wmWindow*)win, view_layer);
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}
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return view_layer;
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}
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void WM_window_set_active_view_layer(wmWindow *win, ViewLayer *view_layer)
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