True X-mirror mesh editing!
Set the option in EditMode, in 2nd mesh tools panel. It only works on transform options now (grab/rot/scale), and of course assumes a near- perfect symmetrical mesh. Mesh Object itself can be on any location though (and rotated etc).
This commit is contained in:
@@ -58,11 +58,6 @@
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#define ELEM7(a, b, c, d, e, f, g, h) ( ELEM3(a, b, c, d) || ELEM4(a, e, f, g, h) )
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#define ELEM8(a, b, c, d, e, f, g, h, i) ( ELEM4(a, b, c, d, e) || ELEM4(a, f, g, h, i) )
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/* pointer magic, only to be used for the max 16 Gig mem period */
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/* note that int is signed! */
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#define POINTER_TO_INT(poin) (int)( ((long)(poin))>>3 )
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#define INT_TO_POINTER(int) (void *)( ((long)(int))<<3 )
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/* string compare */
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#define STREQ(str, a) ( strcmp((str), (a))==0 )
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#define STREQ2(str, a, b) ( STREQ(str, a) || STREQ(str, b) )
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@@ -34,6 +34,7 @@
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#define BIF_MESHTOOLS_H
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struct Object;
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struct EditVert;
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extern void join_mesh(void);
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@@ -42,8 +43,9 @@ extern void slowerdraw(void);
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extern void sort_faces(void);
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extern int mesh_octree_table(struct Object *ob, float *co, char mode);
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extern long mesh_octree_table(struct Object *ob, float *co, char mode);
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extern int mesh_get_x_mirror_vert(struct Object *ob, int index);
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extern struct EditVert *editmesh_get_x_mirror_vert(struct Object *ob, float *co);
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#endif
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@@ -388,7 +388,7 @@
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#define B_AUTOFGON 32
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#define B_KNIFE 0x80
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#define B_PERCENTSUBD 0x40
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#define B_MESH_X_MIRROR 0x100
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/* DISPLAYMODE */
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#define R_DISPLAYVIEW 0
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@@ -125,6 +125,7 @@ typedef struct TransData {
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struct Object *ob;
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TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
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TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
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void *tdmir; /* mirrored element pointer, in editmode mesh to EditVert */
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short flag; /* Various flags */
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short protectflag; /* If set, copy of Object or PoseChannel protection */
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} TransData;
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@@ -3262,6 +3262,7 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
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uiDefButBitI(block, TOG, G_DRAW_FACEAREA, REDRAWVIEW3D, "Face Area", 1125,44,150,19, &G.f, 0, 0, 0, 0, "Displays the area of selected faces");
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uiBlockEndAlign(block);
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uiDefButBitS(block, TOG, B_MESH_X_MIRROR, B_DIFF, "X-axis mirror",1125,0,150,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "While using transforms, mirrors the transformation");
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}
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char *get_vertexgroup_menustr(Object *ob)
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@@ -78,6 +78,7 @@
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#include "BIF_editmesh.h"
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#include "BIF_editmode_undo.h"
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#include "BIF_interface.h"
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#include "BIF_meshtools.h"
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#include "BIF_mywindow.h"
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#include "BIF_space.h"
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#include "BIF_screen.h"
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@@ -537,6 +538,8 @@ void free_editMesh(EditMesh *em)
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em->alledges= em->curedge= NULL;
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em->allfaces= em->curface= NULL;
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mesh_octree_table(NULL, NULL, 'e');
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G.totvert= G.totface= 0;
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}
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@@ -103,16 +103,6 @@ editmesh_mods.c, UI level access, no geometry changes
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/* ****************************** MIRROR **************** */
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static EditVert *get_x_mirror_vert(EditVert *eve)
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{
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int index;
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index= mesh_get_x_mirror_vert(G.obedit, POINTER_TO_INT(eve));
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if(index != -1)
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return INT_TO_POINTER(index);
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return NULL;
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}
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void EM_select_mirrored(void)
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{
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if(G.scene->selectmode & SCE_SELECT_VERTEX) {
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@@ -121,7 +111,7 @@ void EM_select_mirrored(void)
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for(eve= em->verts.first; eve; eve= eve->next) {
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if(eve->f & SELECT) {
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v1= get_x_mirror_vert(eve);
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v1= editmesh_get_x_mirror_vert(G.obedit, eve->co);
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if(v1) {
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eve->f &= ~SELECT;
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v1->f |= SELECT;
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@@ -602,7 +602,7 @@ void sort_faces(void)
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typedef struct MocNode {
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struct MocNode *next;
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int index[MOC_NODE_RES];
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long index[MOC_NODE_RES];
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} MocNode;
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static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
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@@ -620,7 +620,7 @@ static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
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return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
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}
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static void mesh_octree_add_node(MocNode **bt, int index)
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static void mesh_octree_add_node(MocNode **bt, long index)
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{
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if(*bt==NULL) {
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*bt= MEM_callocN(sizeof(MocNode), "MocNode");
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@@ -652,7 +652,7 @@ static void mesh_octree_free_node(MocNode **bt)
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/* temporal define, just to make nicer code below */
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#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
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static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, int index)
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static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, long index)
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{
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float fx, fy, fz;
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int vx, vy, vz;
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@@ -693,7 +693,7 @@ static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, f
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}
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static int mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
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static long mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
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{
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float *vec;
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int a;
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@@ -706,15 +706,13 @@ static int mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
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/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
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if(mvert) {
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vec= (mvert+(*bt)->index[a]-1)->co;
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if(FloatCompare(vec, co, MOC_THRESH))
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return (*bt)->index[a]-1;
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}
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else {
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EditVert *eve= (EditVert *)INT_TO_POINTER((*bt)->index[a]);
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EditVert *eve= (EditVert *)((*bt)->index[a]);
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if(FloatCompare(eve->co, co, MOC_THRESH))
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return (int)eve;
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return (*bt)->index[a];
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}
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}
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else return -1;
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@@ -728,7 +726,7 @@ static int mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
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/* mode is 's' start, or 'e' end, or 'u' use */
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/* if end, ob can be NULL */
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int mesh_octree_table(Object *ob, float *co, char mode)
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long mesh_octree_table(Object *ob, float *co, char mode)
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{
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MocNode **bt;
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static MocNode **basetable= NULL;
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@@ -754,21 +752,23 @@ int mesh_octree_table(Object *ob, float *co, char mode)
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/* for quick unit coordinate calculus */
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VECCOPY(offs, bb->vec[0]);
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offs[0]+= MOC_THRESH; /* we offset it 1 threshold unit extra */
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offs[1]+= MOC_THRESH;
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offs[2]+= MOC_THRESH;
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offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */
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offs[1]-= MOC_THRESH;
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offs[2]-= MOC_THRESH;
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VecSubf(div, bb->vec[6], offs);
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div[0]+= MOC_THRESH; /* and divide with 1 threshold unit more extra (try 8x8 unit grid on paint) */
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div[1]+= MOC_THRESH;
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div[2]+= MOC_THRESH;
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VecSubf(div, bb->vec[6], bb->vec[0]);
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div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
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div[1]+= 2*MOC_THRESH;
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div[2]+= 2*MOC_THRESH;
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VecMulf(div, 1.0f/MOC_RES);
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if(div[0]==0.0f) div[0]= 1.0f;
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if(div[1]==0.0f) div[1]= 1.0f;
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if(div[2]==0.0f) div[2]= 1.0f;
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if(basetable) /* happens when entering wpaint without closing it */
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printvecf("ofs", offs);
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printvecf("div", div);
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if(basetable) /* happens when entering this call without ending it */
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mesh_octree_table(ob, co, 'e');
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basetable= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
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@@ -777,12 +777,12 @@ int mesh_octree_table(Object *ob, float *co, char mode)
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EditVert *eve;
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for(eve= G.editMesh->verts.first; eve; eve= eve->next) {
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mesh_octree_add_nodes(basetable, eve->co, offs, div, POINTER_TO_INT(eve));
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mesh_octree_add_nodes(basetable, eve->co, offs, div, (long)(eve));
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}
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}
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else {
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MVert *mvert;
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int a;
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long a;
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for(a=1, mvert= me->mvert; a<=me->totvert; a++, mvert++) {
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mesh_octree_add_nodes(basetable, mvert->co, offs, div, a);
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@@ -815,3 +815,18 @@ int mesh_get_x_mirror_vert(Object *ob, int index)
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return mesh_octree_table(ob, vec, 'u');
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}
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EditVert *editmesh_get_x_mirror_vert(Object *ob, float *co)
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{
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float vec[3];
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long poinval;
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vec[0]= -co[0];
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vec[1]= co[1];
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vec[2]= co[2];
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poinval= mesh_octree_table(ob, vec, 'u');
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if(poinval != -1)
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return (EditVert *)(poinval);
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return NULL;
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}
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@@ -100,6 +100,7 @@
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#include "BIF_editsima.h"
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#include "BIF_gl.h"
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#include "BIF_poseobject.h"
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#include "BIF_meshtools.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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@@ -1409,6 +1410,7 @@ static void VertsToTransData(TransData *td, EditVert *eve)
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td->ext = NULL;
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td->tdi = NULL;
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td->val = NULL;
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td->tdmir= NULL;
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}
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static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
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@@ -1503,7 +1505,8 @@ static void createTransEditVerts(TransInfo *t)
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float mtx[3][3], smtx[3][3];
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int count=0, countsel=0;
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int propmode = t->flag & T_PROP_EDIT;
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int mirror= (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR);
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// transform now requires awareness for select mode, so we tag the f1 flags in verts
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if(G.scene->selectmode & SCE_SELECT_VERTEX) {
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for(eve= em->verts.first; eve; eve= eve->next) {
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@@ -1570,6 +1573,17 @@ static void createTransEditVerts(TransInfo *t)
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}
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}
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/* find out which half we do */
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if(mirror) {
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for (eve=em->verts.first; eve; eve=eve->next) {
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if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
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if(eve->co[0]<0.0f)
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mirror = -1;
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break;
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}
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}
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}
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for (eve=em->verts.first; eve; eve=eve->next) {
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if(eve->h==0) {
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if(propmode || eve->f1) {
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@@ -1604,6 +1618,12 @@ static void createTransEditVerts(TransInfo *t)
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Mat3CpyMat3(tob->smtx, smtx);
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Mat3CpyMat3(tob->mtx, mtx);
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}
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/* Mirror? */
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if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
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EditVert *vmir= editmesh_get_x_mirror_vert(G.obedit, tob->iloc); /* initializes octree on first call */
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if(vmir!=eve) tob->tdmir= vmir;
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}
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tob++;
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}
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}
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@@ -2025,6 +2045,9 @@ void special_aftertrans_update(TransInfo *t)
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if(G.obedit) {
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if(t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
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allqueue(REDRAWBUTSEDIT, 0);
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/* table needs to be created for each edit command, since vertices can move etc */
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mesh_octree_table(G.obedit, NULL, 'e');
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}
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else if( (t->flag & T_POSE) && t->poseobj) {
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bArmature *arm;
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@@ -57,6 +57,7 @@
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#include "BIF_editarmature.h"
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#include "BIF_editmesh.h"
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#include "BIF_editsima.h"
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#include "BIF_meshtools.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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@@ -78,6 +79,7 @@
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "blendef.h"
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@@ -174,6 +176,28 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
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}
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}
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/* assumes G.obedit set to mesh object */
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static void editmesh_apply_to_mirror(TransInfo *t)
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{
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TransData *td = t->data;
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EditVert *eve;
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int i;
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for(i = 0 ; i < t->total; i++, td++) {
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if (td->flag & TD_NOACTION)
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break;
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if (td->loc==NULL)
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break;
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eve= td->tdmir;
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if(eve) {
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eve->co[0]= -td->loc[0];
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eve->co[1]= td->loc[1];
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eve->co[2]= td->loc[2];
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}
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}
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}
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/* called for updating while transform acts, once per redraw */
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void recalcData(TransInfo *t)
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{
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@@ -186,6 +210,9 @@ void recalcData(TransInfo *t)
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if(t->state != TRANS_CANCEL)
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clipMirrorModifier(t, G.obedit);
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if(G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR)
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editmesh_apply_to_mirror(t);
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); /* sets recalc flags */
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recalc_editnormals();
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Block a user