Bugfix: Timeline did not refresh when changing selecting a bone
This happened/was most noticeable when clicking on a bone of an armature in posemode but not active (i.e. some object other than the armature is active when trying to select the bone).
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@@ -396,6 +396,7 @@ static void time_listener(ScrArea *sa, wmNotifier *wmn)
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switch (wmn->category) {
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case NC_OBJECT:
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switch (wmn->data) {
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case ND_BONE_ACTIVE:
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case ND_POINTCACHE:
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ED_area_tag_refresh(sa);
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ED_area_tag_redraw(sa);
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