Fix #32837: DDS images flipped in viewport compared to render. This happened
after adding compressed DDS texture loading. DDS images can be flipped compared to the Blender standard, however we do not unflip them because we also don't flip compressed textures. If we would flip those we'd need to uncompress, flip and recompress them, and so losing the speed benefit that you get from using them. Users are expected to save DDS image in OpenGL compatible format.
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@@ -169,7 +169,13 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags, char colo
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ibuf->dds_data.size = 0;
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}
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IMB_flipy(ibuf);
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/* DDS images can be flipped compared to the Blender standard, however we
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* do not unflip them because we also don't flip compressed textures. If
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* we would flip those we'd need to uncompress, flip and recompress them,
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* and so losing the speed benefit that you get from using them. Users are
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* expected to save DDS image in OpenGL compatible format. */
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/* IMB_flipy(ibuf); */
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}
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return(ibuf);
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