Cleanup: Make format

This commit is contained in:
Ray Molenkamp
2023-07-07 20:41:57 -06:00
parent 0b01b7c1fa
commit c677f791f0

View File

@@ -277,7 +277,7 @@ bool BKE_pbvh_bmesh_node_raycast_detail(PBVHNode *node,
* projecting the far clipping plane into the local object space. This works out to
* dividing view3d->clip_end by the object scale, which for small object and large
* clip_end's can easily lead to floating-point overflows.
*
*
*/
void BKE_pbvh_clip_ray_ortho(
PBVH *pbvh, bool original, float ray_start[3], float ray_end[3], float ray_normal[3]);