Cleanup: code-comments in smooth-view

This commit is contained in:
Campbell Barton
2024-09-10 18:57:18 +10:00
parent 884d882155
commit c702e42f92

View File

@@ -23,7 +23,7 @@
#include "ED_screen.hh"
#include "view3d_intern.hh"
#include "view3d_navigate.hh" /* own include */
#include "view3d_navigate.hh" /* Own include. */
static void view3d_smoothview_apply_with_interp(
bContext *C, View3D *v3d, RegionView3D *rv3d, const bool use_autokey, const float factor);
@@ -138,10 +138,12 @@ void ED_view3d_smooth_view_undo_end(bContext *C,
/** \name Smooth View Operator & Utilities
*
* Use for view transitions to have smooth (animated) transitions.
*
*
* \note This operator is one of the "timer refresh" ones, similar to animation playback.
*
* \{ */
/* This operator is one of the 'timer refresh' ones like animation playback */
struct SmoothView3DState {
float dist;
float lens;
@@ -150,19 +152,31 @@ struct SmoothView3DState {
};
struct SmoothView3DStore {
/* Source. */
SmoothView3DState src; /* source */
SmoothView3DState dst; /* destination */
SmoothView3DState org; /* original */
/** Source. */
SmoothView3DState src;
/** Destination. */
SmoothView3DState dst;
/**
* Original.
*
* \note it may seem like the "source" should be the same as the "original" value,
* this isn't the case because the "source" values are calculated for interpolation
* with the destination and may not match the viewport values used when smooth-view starts.
*/
SmoothView3DState org;
bool to_camera;
bool use_dyn_ofs;
float dyn_ofs[3];
/* When smooth-view is enabled, store the 'rv3d->view' here,
* assign back when the view motion is completed. */
/**
* When smooth-view is enabled, store the 'rv3d->view' here,
* assign back when the view motion is completed.
*/
char org_view;
/** Same behavior as `view`. */
char org_view_axis_roll;
double time_allowed;
@@ -188,9 +202,8 @@ static void view3d_smooth_view_state_restore(const SmoothView3DState *sms_state,
v3d->lens = sms_state->lens;
}
/* will start timer if appropriate */
void ED_view3d_smooth_view_ex(
/* avoid passing in the context */
/* Avoid passing in the context. */
const Depsgraph *depsgraph,
wmWindowManager *wm,
wmWindow *win,
@@ -200,6 +213,8 @@ void ED_view3d_smooth_view_ex(
const int smooth_viewtx,
const V3D_SmoothParams *sview)
{
/* Will start a timer if appropriate. */
/* In this case use #ED_view3d_smooth_view_undo_begin & end functions
* instead of passing in undo. */
BLI_assert_msg(sview->undo_str == nullptr,
@@ -208,7 +223,7 @@ void ED_view3d_smooth_view_ex(
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
SmoothView3DStore sms = {{0}};
/* initialize sms */
/* Initialize `sms`. */
view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
/* If smooth-view runs multiple times. */
@@ -223,19 +238,18 @@ void ED_view3d_smooth_view_ex(
// sms.to_camera = false; /* Initialized to zero anyway. */
/* note on camera locking, this is a little confusing but works ok.
* we may be changing the view 'as if' there is no active camera, but in fact
/* NOTE: Regarding camera locking: This is a little confusing but works OK.
* We may be changing the view 'as if' there is no active camera, but in fact
* there is an active camera which is locked to the view.
*
* In the case where smooth view is moving _to_ a camera we don't want that
* camera to be moved or changed, so only when the camera is not being set should
* we allow camera option locking to initialize the view settings from the camera.
*/
* we allow camera option locking to initialize the view settings from the camera. */
if (sview->camera == nullptr && sview->camera_old == nullptr) {
ED_view3d_camera_lock_init(depsgraph, v3d, rv3d);
}
/* store the options we want to end with */
/* Store the options we want to end with. */
if (sview->ofs) {
copy_v3_v3(sms.dst.ofs, sview->ofs);
}
@@ -256,7 +270,7 @@ void ED_view3d_smooth_view_ex(
copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs);
sms.use_dyn_ofs = true;
/* calculate the final destination offset */
/* Calculate the final destination offset. */
view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs);
}
@@ -267,7 +281,8 @@ void ED_view3d_smooth_view_ex(
ob_camera_eval->object_to_world().ptr(), sview->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
sms.to_camera = true; /* restore view3d values in end */
/* Restore view3d values in end. */
sms.to_camera = true;
}
if ((sview->camera_old == sview->camera) && /* Camera. */
@@ -284,7 +299,7 @@ void ED_view3d_smooth_view_ex(
/* Skip smooth viewing for external render engine draw. */
if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->view_render)) {
/* original values */
/* Original values. */
if (sview->camera_old) {
Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
if (sview->ofs != nullptr) {
@@ -294,10 +309,10 @@ void ED_view3d_smooth_view_ex(
ED_view3d_from_object(
ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
}
/* grid draw as floor */
/* Grid draw as floor. */
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
/* use existing if exists, means multiple calls to smooth view
* won't lose the original 'view' setting */
/* Use existing if exists, means multiple calls to smooth view
* won't lose the original 'view' setting. */
rv3d->view = RV3D_VIEW_USER;
}
@@ -306,15 +321,14 @@ void ED_view3d_smooth_view_ex(
/* If this is view rotation only we can decrease the time allowed by the angle between
* quaternions this means small rotations won't lag. */
if (sview->quat && !sview->ofs && !sview->dist) {
/* scale the time allowed by the rotation */
/* 180deg == 1.0 */
/* Scale the time allowed by the rotation (180 degrees == 1.0). */
sms.time_allowed *= double(fabsf(angle_signed_normalized_qtqt(sms.dst.quat, sms.src.quat))) /
M_PI;
}
/* ensure it shows correct */
/* Ensure it shows correct. */
if (sms.to_camera) {
/* use ortho if we move from an ortho view to an ortho camera */
/* Use orthographic if we move from an orthographic view to an orthographic camera. */
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
rv3d->persp = ((rv3d->is_persp == false) && (ob_camera_eval->type == OB_CAMERA) &&
(static_cast<Camera *>(ob_camera_eval->data)->type == CAM_ORTHO)) ?
@@ -324,11 +338,11 @@ void ED_view3d_smooth_view_ex(
rv3d->rflag |= RV3D_NAVIGATING;
/* not essential but in some cases the caller will tag the area for redraw, and in that
* case we can get a flicker of the 'org' user view but we want to see 'src' */
/* Not essential but in some cases the caller will tag the area for redraw, and in that
* case we can get a flicker of the 'org' user view but we want to see 'src'. */
view3d_smooth_view_state_restore(&sms.src, v3d, rv3d);
/* keep track of running timer! */
/* Keep track of running timer! */
if (rv3d->sms == nullptr) {
rv3d->sms = static_cast<SmoothView3DStore *>(
MEM_mallocN(sizeof(SmoothView3DStore), "smoothview v3d"));
@@ -436,7 +450,7 @@ static void view3d_smoothview_apply_and_finish_ex(wmWindowManager *wm,
{
SmoothView3DStore *sms = rv3d->sms;
/* if we went to camera, store the original */
/* If we went to camera, store the original. */
if (sms->to_camera) {
rv3d->persp = RV3D_CAMOB;
view3d_smooth_view_state_restore(&sms->org, v3d, rv3d);
@@ -467,11 +481,10 @@ static void view3d_smoothview_apply_and_finish_ex(wmWindowManager *wm,
/* Event handling won't know if a UI item has been moved under the pointer. */
WM_event_add_mousemove(win);
/* NOTE: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
* when switching camera in quad-view the other ortho views would zoom & reset.
/* NOTE: this doesn't work right because the `v3d->lens` is used in orthographic mode,
* when switching camera in quad-view the other orthographic views would zoom & reset.
*
* For now only redraw all regions when smooth-view finishes.
*/
* For now only redraw all regions when smooth-view finishes. */
WM_main_add_notifier(NC_SPACE | ND_SPACE_VIEW3D, v3d);
}
@@ -482,8 +495,6 @@ static void view3d_smoothview_apply_and_finish(bContext *C, View3D *v3d, RegionV
view3d_smoothview_apply_and_finish_ex(wm, win, v3d, rv3d, C);
}
/* only meant for timer usage */
static void view3d_smoothview_apply_from_timer(bContext *C, View3D *v3d, ARegion *region)
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -520,7 +531,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator * /*op*/, const wmEv
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
/* escape if not our timer */
/* Escape if not our timer. */
if (rv3d->smooth_timer == nullptr || rv3d->smooth_timer != event->customdata) {
return OPERATOR_PASS_THROUGH;
}
@@ -593,17 +604,16 @@ void ED_view3d_smooth_view_force_finish_no_camera_lock(const Depsgraph *depsgrap
void VIEW3D_OT_smoothview(wmOperatorType *ot)
{
/* identifiers */
/* Identifiers. */
ot->name = "Smooth View";
ot->idname = "VIEW3D_OT_smoothview";
/* api callbacks */
/* API callbacks. */
ot->invoke = view3d_smoothview_invoke;
/* flags */
ot->flag = OPTYPE_INTERNAL;
ot->poll = ED_operator_view3d_active;
/* Flags. */
ot->flag = OPTYPE_INTERNAL;
}
/** \} */