DRW: Fix point shaders not using gl_PointSize

All Shaders inside DRW should use gl_PointSize.
This commit is contained in:
Clément Foucault
2019-06-27 15:08:17 +02:00
parent 58996e3057
commit c74ccf6a97

View File

@@ -42,6 +42,7 @@ void main()
#endif
finalColor.a = nor.w;
gl_PointSize = sizeVertex * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);