DRW: Fix point shaders not using gl_PointSize
All Shaders inside DRW should use gl_PointSize.
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@@ -42,6 +42,7 @@ void main()
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#endif
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finalColor.a = nor.w;
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gl_PointSize = sizeVertex * 2.0;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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