* Fix for alignment in last commit
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@@ -3113,11 +3113,9 @@ void drawinfospace(ScrArea *sa, void *spacedata)
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char lightname[12];
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int lightbutw=buth*2;
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int offs=cur_light*(midsp+lightbutw);
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//if (cur_light>0) offs += midsp;
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sprintf(lightname, "Light %d", cur_light+1);
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, 1, B_RECALCLIGHT, lightname,
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xpos+edgsp+offs, y5, lightbutw, buth,
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&U.light[cur_light].flag, 0.0, 0.0, 0, 0, "Enable this OpenGL light in Solid draw mode");
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