Cycles: Fix strict compilation warning
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@@ -766,7 +766,6 @@ static void create_subd_mesh(Scene *scene,
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Mesh *mesh,
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BL::Object& b_ob,
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BL::Mesh& b_mesh,
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PointerRNA *cmesh,
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const vector<Shader*>& used_shaders,
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float dicing_rate,
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int max_subdivisions)
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@@ -954,7 +953,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
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if(b_mesh) {
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if(render_layer.use_surfaces && !hide_tris) {
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if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE)
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create_subd_mesh(scene, mesh, b_ob, b_mesh, &cmesh, used_shaders,
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create_subd_mesh(scene, mesh, b_ob, b_mesh, used_shaders,
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dicing_rate, max_subdivisions);
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else
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create_mesh(scene, mesh, b_mesh, used_shaders, false);
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