Knife: remove redundant recreation of a ray
This was done prior with no altering it and had a misleading comment. Part of PR #108938 (split into a separate commit). Pull Request: https://projects.blender.org/blender/blender/pulls/108938
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@@ -3728,11 +3728,6 @@ static bool knife_snap_angle_relative(KnifeTool_OpData *kcd)
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return false;
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}
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/* Re-calculate current ray in object space. */
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knife_input_ray_segment(kcd, kcd->curr.mval, 1.0f, curr_origin, curr_origin_ofs);
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sub_v3_v3v3(curr_ray, curr_origin_ofs, curr_origin);
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normalize_v3_v3(curr_ray_normal, curr_ray);
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plane_from_point_normal_v3(plane, kcd->prev.cage, fprev->no);
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if (isect_ray_plane_v3(curr_origin, curr_ray_normal, plane, &lambda, false)) {
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