Cleanup: Remove unused parameter

This commit is contained in:
Miguel Pozo
2024-02-08 21:13:14 +01:00
parent b2d9f08d5c
commit ca259f751d

View File

@@ -1005,7 +1005,7 @@ static bool closure_node_filter(const bNode *node)
}
/* Shader to rgba needs their associated closure duplicated and the weight tree generated for. */
static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_node)
static void ntree_shader_shader_to_rgba_branches(bNodeTree *ntree)
{
Vector<bNode *> shader_to_rgba_nodes;
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
@@ -1197,7 +1197,7 @@ void ntreeGPUMaterialNodes(bNodeTree *localtree, GPUMaterial *mat)
if (valid_tree) {
ntree_shader_pruned_unused(localtree, output);
if (output != nullptr) {
ntree_shader_shader_to_rgba_branch(localtree, output);
ntree_shader_shader_to_rgba_branches(localtree);
ntree_shader_weight_tree_invert(localtree, output);
}
}