Fix memory leak in edit-mesh dissolve degenerate
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@@ -6314,7 +6314,7 @@ static int edbm_dissolve_degenerate_exec(bContext *C, wmOperator *op)
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BMesh *bm = em->bm;
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if (!EDBM_op_callf(em, op, "dissolve_degenerate edges=%he dist=%f", BM_ELEM_SELECT, thresh)) {
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return OPERATOR_CANCELLED;
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continue;
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}
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/* tricky to maintain correct selection here, so just flush up from verts */
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