Fix: Debug crash upon entering edit mode.

Any valid object gets added to `object_data` so we should check if it is not empty rather then is empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/119839
This commit is contained in:
Casey Bianco-Davis
2024-03-24 13:11:01 +01:00
committed by Hans Goudey
parent 9123451427
commit cb453a5846

View File

@@ -917,7 +917,7 @@ Vector<Object *> ED_undo_editmode_objects_from_view_layer(const Scene *scene,
}
}
}
BLI_assert(object_data.is_empty());
BLI_assert(!object_data.is_empty());
BLI_assert(objects[0] == baseact->object);
return objects;
}
@@ -947,7 +947,7 @@ Vector<Base *> ED_undo_editmode_bases_from_view_layer(const Scene *scene, ViewLa
}
}
BLI_assert(object_data.is_empty());
BLI_assert(!object_data.is_empty());
BLI_assert(bases[0] == baseact);
return bases;
}