Cleanup: replace int cast with floorf when comparing time
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@@ -430,7 +430,7 @@ static float nlastrip_get_frame_actionclip(NlaStrip *strip, float cframe, short
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return (strip->end + (strip->actstart * scale - cframe)) / scale;
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}
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else { /* if (mode == NLATIME_CONVERT_EVAL) */
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if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
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if (IS_EQF((float)cframe, strip->end) && IS_EQF(strip->repeat, floorf(strip->repeat))) {
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/* this case prevents the motion snapping back to the first frame at the end of the strip
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* by catching the case where repeats is a whole number, which means that the end of the strip
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* could also be interpreted as the end of the start of a repeat
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@@ -453,7 +453,7 @@ static float nlastrip_get_frame_actionclip(NlaStrip *strip, float cframe, short
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return strip->actstart + (cframe - strip->start) / scale;
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}
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else { /* if (mode == NLATIME_CONVERT_EVAL) */
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if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
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if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, floorf(strip->repeat))) {
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/* this case prevents the motion snapping back to the first frame at the end of the strip
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* by catching the case where repeats is a whole number, which means that the end of the strip
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* could also be interpreted as the end of the start of a repeat
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@@ -307,7 +307,7 @@ static int poselib_sanitize_exec(bContext *C, wmOperator *op)
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/* check if any pose matches this */
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/* TODO: don't go looking through the list like this every time... */
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for (marker = act->markers.first; marker; marker = marker->next) {
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if (IS_EQ(marker->frame, (double)ak->cfra)) {
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if (IS_EQ((double)marker->frame, (double)ak->cfra)) {
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marker->flag = -1;
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break;
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}
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