fix for window join action being interpreted as a split.
The limit for dragging a gesture on an area corner was smaller then the area hot-spot, so you could click on the right-most side of the bottom-left corner, drag left - pass the gesture threshold and still be in the same area. so a motion intended as a join would register as a split. Happened more with high DPI values. fix by ensuring the drag limit is always higher then the hotspot.
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@@ -79,7 +79,7 @@ typedef enum {
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AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimized to the top left */
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AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimized to the top right */
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AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimized to the bottom right */
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AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_edge is action zone. Region minimized to the top left */
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AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_ edge is action zone. Region minimized to the top left */
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} AZEdge;
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/* for editing areas/regions */
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@@ -87,10 +87,8 @@ typedef struct AZone {
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struct AZone *next, *prev;
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ARegion *ar;
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int type;
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/* region-azone, which of the edges */
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/* region-azone, which of the edges (only for AZONE_REGION) */
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AZEdge edge;
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/* internal */
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short do_draw;
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/* for draw */
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short x1, y1, x2, y2;
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/* for clip */
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@@ -696,26 +696,29 @@ static int actionzone_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
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{
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sActionzoneData *sad = op->customdata;
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int deltax, deltay;
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int mindelta = sad->az->type == AZONE_REGION ? 1 : 12;
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switch (event->type) {
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case MOUSEMOVE:
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{
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/* for AZONE_AREA 'delta_min' uses (AZONESPOT + 1) dragging before a gesture is accepted.
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* because the distance must be larger then the hot-spot else an intended join can turn into a split */
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const int delta_min = (sad->az->type == AZONE_AREA) ? (AZONESPOT + 1) : 1;
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const int delta_x = (event->x - sad->x);
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const int delta_y = (event->y - sad->y);
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/* calculate gesture direction */
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deltax = (event->x - sad->x);
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deltay = (event->y - sad->y);
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if (deltay > ABS(deltax))
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if (delta_y > ABS(delta_x))
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sad->gesture_dir = 'n';
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else if (deltax > ABS(deltay))
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else if (delta_x > ABS(delta_y))
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sad->gesture_dir = 'e';
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else if (deltay < -ABS(deltax))
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else if (delta_y < -ABS(delta_x))
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sad->gesture_dir = 's';
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else
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sad->gesture_dir = 'w';
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/* gesture is large enough? */
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if (ABS(deltax) > mindelta || ABS(deltay) > mindelta) {
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if (ABS(delta_x) > delta_min || ABS(delta_y) > delta_min) {
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/* second area, for join */
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sad->sa2 = screen_areahascursor(CTX_wm_screen(C), event->x, event->y);
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@@ -726,6 +729,7 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
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return OPERATOR_FINISHED;
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}
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break;
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}
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case ESCKEY:
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actionzone_exit(op);
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return OPERATOR_CANCELLED;
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