Cleanup: typo in comment.

This commit is contained in:
Bastien Montagne
2019-02-04 20:39:59 +01:00
parent 8b716655e2
commit cfe8f76616
28 changed files with 29 additions and 29 deletions

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@@ -117,7 +117,7 @@ void BKE_action_free(bAction *act)
/**
* Only copy internal data of Action ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -168,7 +168,7 @@ static void copy_bonechildren(
/**
* Only copy internal data of Armature ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -556,7 +556,7 @@ struct Brush *BKE_brush_first_search(struct Main *bmain, const eObjectMode ob_mo
/**
* Only copy internal data of Brush ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -104,7 +104,7 @@ void BKE_cachefile_free(CacheFile *cache_file)
/**
* Only copy internal data of CacheFile ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -89,7 +89,7 @@ void *BKE_camera_add(Main *bmain, const char *name)
/**
* Only copy internal data of Camera ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -177,7 +177,7 @@ bool BKE_collection_delete(Main *bmain, Collection *collection, bool hierarchy)
/**
* Only copy internal data of Collection ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -186,7 +186,7 @@ Curve *BKE_curve_add(Main *bmain, const char *name, int type)
/**
* Only copy internal data of Curve ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -378,7 +378,7 @@ static void copy_image_packedfiles(ListBase *lb_dst, const ListBase *lb_src)
/**
* Only copy internal data of Image ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -152,7 +152,7 @@ Key *BKE_key_add(Main *bmain, ID *id) /* common function */
/**
* Only copy internal data of ShapeKey ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -97,7 +97,7 @@ Lamp *BKE_lamp_add(Main *bmain, const char *name)
/**
* Only copy internal data of Lamp ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -266,7 +266,7 @@ Lattice *BKE_lattice_add(Main *bmain, const char *name)
/**
* Only copy internal data of Lattice ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -61,7 +61,7 @@ void *BKE_lightprobe_add(Main *bmain, const char *name)
/**
* Only copy internal data of LightProbe ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -148,7 +148,7 @@ void BKE_linestyle_free(FreestyleLineStyle *linestyle)
/**
* Only copy internal data of Linestyle ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -844,7 +844,7 @@ Mask *BKE_mask_copy_nolib(Mask *mask)
/**
* Only copy internal data of Mask ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -173,7 +173,7 @@ Material *BKE_material_add_gpencil(Main *bmain, const char *name)
/**
* Only copy internal data of Material ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -96,7 +96,7 @@ MetaBall *BKE_mball_add(Main *bmain, const char *name)
/**
* Only copy internal data of MetaBall ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -518,7 +518,7 @@ Mesh *BKE_mesh_add(Main *bmain, const char *name)
/**
* Only copy internal data of Mesh ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -1502,7 +1502,7 @@ void BKE_movieclip_free(MovieClip *clip)
/**
* Only copy internal data of MovieClip ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -1291,7 +1291,7 @@ bNodeTree *ntreeAddTree(Main *bmain, const char *name, const char *idname)
/**
* Only copy internal data of NodeTree ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -1313,7 +1313,7 @@ void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
/**
* Only copy internal data of Object ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -429,7 +429,7 @@ PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
/**
* Only copy internal data of PaintCurve ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
@@ -512,7 +512,7 @@ Palette *BKE_palette_add(Main *bmain, const char *name)
/**
* Only copy internal data of Palette ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -3288,7 +3288,7 @@ void BKE_particlesettings_twist_curve_init(ParticleSettings *part)
/**
* Only copy internal data of ParticleSettings ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -227,7 +227,7 @@ void BKE_toolsettings_free(ToolSettings *toolsettings)
/**
* Only copy internal data of Scene ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -147,7 +147,7 @@ void BKE_sound_free(bSound *sound)
/**
* Only copy internal data of Sound ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -61,7 +61,7 @@ void *BKE_speaker_add(Main *bmain, const char *name)
/**
* Only copy internal data of Speaker ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -459,7 +459,7 @@ Text *BKE_text_load(Main *bmain, const char *file, const char *relpath)
/**
* Only copy internal data of Text ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -411,7 +411,7 @@ MTex *BKE_texture_mtex_add_id(ID *id, int slot)
/**
* Only copy internal data of Texture ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*

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@@ -97,7 +97,7 @@ World *BKE_world_add(Main *bmain, const char *name)
/**
* Only copy internal data of World ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*