use a smaller threshold for mesh mirror, workaround for sintels face.
Better solutions could be... - use a tool to set mirror locations (did a script for this in 2.4x), then run this if locations get messed up.. - find the closest mirror vertex, would be slower - have a configurable threshold.
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@@ -760,7 +760,7 @@ void sort_faces(Scene *scene, View3D *v3d)
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#define MOC_RES 8
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#define MOC_NODE_RES 8
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#define MOC_THRESH 0.0002f
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#define MOC_THRESH 0.00002f
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typedef struct MocNode {
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struct MocNode *next;
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