use a smaller threshold for mesh mirror, workaround for sintels face.

Better solutions could be...
- use a tool to set mirror locations (did a script for this in 2.4x), then run this if locations get messed up..
- find the closest mirror vertex, would be slower
- have a configurable threshold.
This commit is contained in:
Campbell Barton
2010-01-04 14:59:53 +00:00
parent addd07582b
commit d077ea6c6c

View File

@@ -760,7 +760,7 @@ void sort_faces(Scene *scene, View3D *v3d)
#define MOC_RES 8
#define MOC_NODE_RES 8
#define MOC_THRESH 0.0002f
#define MOC_THRESH 0.00002f
typedef struct MocNode {
struct MocNode *next;