Cleanup: Fix spelling in EEVEE
_No response_ Pull Request: https://projects.blender.org/blender/blender/pulls/123355
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@@ -385,7 +385,7 @@ class SamplerSlots {
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}
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};
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void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOutput *codegen_)
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void ShaderModule::material_create_info_amend(GPUMaterial *gpumat, GPUCodegenOutput *codegen_)
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{
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using namespace blender::gpu::shader;
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@@ -842,7 +842,7 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
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* thread unsafe manner. */
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static void codegen_callback(void *thunk, GPUMaterial *mat, GPUCodegenOutput *codegen)
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{
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reinterpret_cast<ShaderModule *>(thunk)->material_create_info_ammend(mat, codegen);
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reinterpret_cast<ShaderModule *>(thunk)->material_create_info_amend(mat, codegen);
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}
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static GPUPass *pass_replacement_cb(void *thunk, GPUMaterial *mat)
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@@ -186,7 +186,7 @@ class ShaderModule {
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eMaterialPipeline pipeline_type,
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eMaterialGeometry geometry_type);
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void material_create_info_ammend(GPUMaterial *mat, GPUCodegenOutput *codegen);
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void material_create_info_amend(GPUMaterial *mat, GPUCodegenOutput *codegen);
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/** Only to be used by Instance constructor. */
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static ShaderModule *module_get();
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@@ -113,7 +113,7 @@ float dof_gather_accum_weight(float coc, float bordering_radius, bool first_ring
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return saturate(coc - bordering_radius);
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}
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void dof_gather_ammend_weight(inout DofGatherData sample_data, float weight)
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void dof_gather_amend_weight(inout DofGatherData sample_data, float weight)
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{
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sample_data.color *= weight;
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sample_data.coc *= weight;
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@@ -319,7 +319,7 @@ void dof_gather_accumulate_center_sample(DofGatherData center_data,
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if (is_foreground && !is_resolve) {
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/* Reduce issue with closer foreground over distant foreground. */
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float ring_area = square(bordering_radius);
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dof_gather_ammend_weight(center_data, ring_area);
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dof_gather_amend_weight(center_data, ring_area);
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}
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/* Accumulate center as its own ring. */
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@@ -521,7 +521,7 @@ void dof_gather_accumulator(sampler2D color_tx,
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float ring_area = (square(float(ring) + 0.5 + coc_radius_error) -
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square(float(ring) - 0.5 + coc_radius_error)) *
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square(base_radius * unit_sample_radius);
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dof_gather_ammend_weight(ring_data, ring_area);
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dof_gather_amend_weight(ring_data, ring_area);
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}
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dof_gather_accumulate_sample_ring(
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@@ -540,7 +540,7 @@ void dof_gather_accumulator(sampler2D color_tx,
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const float outer_rings_weight = 1.0 / (radius_downscale_factor * radius_downscale_factor);
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/* Samples are already weighted per ring in foreground pass. */
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if (!is_foreground) {
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dof_gather_ammend_weight(accum_data, outer_rings_weight);
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dof_gather_amend_weight(accum_data, outer_rings_weight);
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}
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/* Re-init kernel position & sampling parameters. */
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dof_gather_init(base_radius, noise, center_co, lod, isect_mul);
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@@ -33,5 +33,5 @@ void main()
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gl_FragDepth = drw_depth_view_to_screen(-out_depth);
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gl_FragDepth = film_display_depth_ammend(texel_film, gl_FragDepth);
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gl_FragDepth = film_display_depth_amend(texel_film, gl_FragDepth);
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}
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@@ -587,7 +587,7 @@ void film_store_weight(ivec2 texel, float value)
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imageStore(out_weight_img, ivec3(texel, FILM_WEIGHT_LAYER_ACCUMULATION), vec4(value));
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}
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float film_display_depth_ammend(ivec2 texel, float depth)
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float film_display_depth_amend(ivec2 texel, float depth)
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{
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/* This effectively offsets the depth of the whole 2x2 region to the lowest value of the region
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* twice. One for X and one for Y direction. */
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@@ -57,7 +57,7 @@ void main()
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if (thickness != 0.0) {
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ClosureUndetermined cl = gbuffer_read_bin(
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gbuf_header, gbuf_closure_tx, gbuf_normal_tx, texel_fullres, closure_index);
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ray = raytrace_thickness_ray_ammend(ray, cl, V, thickness);
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ray = raytrace_thickness_ray_amend(ray, cl, V, thickness);
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}
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}
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@@ -71,7 +71,7 @@ void main()
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if (thickness != 0.0) {
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ClosureUndetermined cl = gbuffer_read_bin(
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gbuf_header, gbuf_closure_tx, gbuf_normal_tx, texel_fullres, closure_index);
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ray = raytrace_thickness_ray_ammend(ray, cl, V, thickness);
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ray = raytrace_thickness_ray_amend(ray, cl, V, thickness);
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}
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}
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@@ -225,7 +225,7 @@ ScreenTraceHitData raytrace_planar(RayTraceData rt_data,
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/* Modify the ray origin before tracing it. We must do this because ray origin is implicitly
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* reconstructed from from gbuffer depth which we cannot modify. */
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Ray raytrace_thickness_ray_ammend(Ray ray, ClosureUndetermined cl, vec3 V, float thickness)
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Ray raytrace_thickness_ray_amend(Ray ray, ClosureUndetermined cl, vec3 V, float thickness)
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{
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switch (cl.type) {
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case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
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