Fix: EEVEE-Next: Displacement doesn't affect normal map node
While this might not always be the expected behavior, this at least make it consistent with Cycles. Fix #122184 Rel #122212
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@@ -633,7 +633,7 @@ vec3 displacement_bump()
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void fragment_displacement()
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{
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#ifdef MAT_DISPLACEMENT_BUMP
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g_data.N = displacement_bump();
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g_data.N = g_data.Ni = displacement_bump();
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#endif
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}
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