Cleanup: spelling & punctuation in comments
This commit is contained in:
@@ -45,28 +45,28 @@ class GHOST_ISystemPaths {
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public:
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/.blender/).
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* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
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*/
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virtual const char *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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* \return Unsigned char string pointing to user directory (eg `~/Documents/`).
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*/
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virtual const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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* \return Unsigned char string pointing to the binary directory.
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*/
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virtual const char *getBinaryDir() const = 0;
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@@ -26,22 +26,22 @@ class GHOST_SystemPaths : public GHOST_ISystemPaths {
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public:
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/.blender/).
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* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
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*/
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virtual const char *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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* Determine the directory of the current binary.
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* \return Unsigned char string pointing to the binary directory.
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*/
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virtual const char *getBinaryDir() const = 0;
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@@ -27,28 +27,28 @@ class GHOST_SystemPathsCocoa : public GHOST_SystemPaths {
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~GHOST_SystemPathsCocoa();
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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const char *getSystemDir(int version, const char *versionstr) const;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/.blender/).
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* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
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*/
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const char *getUserDir(int version, const char *versionstr) const;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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* \return Unsigned char string pointing to user directory (eg `~/Documents/`).
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*/
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const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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* Determine the directory of the current binary.
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* \return Unsigned char string pointing to the binary directory.
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*/
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const char *getBinaryDir() const;
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@@ -25,28 +25,28 @@ class GHOST_SystemPathsUnix : public GHOST_SystemPaths {
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~GHOST_SystemPathsUnix();
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg `/usr/share/blender/`).
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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const char *getSystemDir(int version, const char *versionstr) const;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg `~/.config/.blender/`).
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* \return Unsigned char string pointing to user directory (eg `~/.config/.blender/`).
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*/
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const char *getUserDir(int version, const char *versionstr) const;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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* \return Unsigned char string pointing to user directory (eg `~/Documents/`).
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*/
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const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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* Determine the directory of the current binary.
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* \return Unsigned char string pointing to the binary directory.
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*/
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const char *getBinaryDir() const;
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@@ -34,28 +34,28 @@ class GHOST_SystemPathsWin32 : public GHOST_SystemPaths {
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~GHOST_SystemPathsWin32();
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/).
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* \return Unsigned char string pointing to system directory (eg `/usr/share/`).
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*/
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const char *getSystemDir(int version, const char *versionstr) const;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/).
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* \return Unsigned char string pointing to user directory (eg `~/`).
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*/
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const char *getUserDir(int version, const char *versionstr) const;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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* \return Unsigned char string pointing to user directory (eg `~/Documents/`).
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*/
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const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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* Determine the directory of the current binary.
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* \return Unsigned char string pointing to the binary directory.
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*/
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const char *getBinaryDir() const;
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@@ -294,7 +294,7 @@ class BONE_PT_collections(BoneButtonsPanel, Panel):
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row.prop(bcoll, "is_solo", text="", icon='SOLO_ON' if bcoll.is_solo else 'SOLO_OFF')
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# Unassignment operator, less safe so with a bit of spacing.
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# Unassign operator, less safe so with a bit of spacing.
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props = bcoll_row.operator("armature.collection_unassign_named", text="", icon='X')
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props.name = bcoll.name
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props.bone_name = bone.name
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@@ -1516,7 +1516,7 @@ void ccgFaceIterator_next(CCGFaceIterator *fi)
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ccg_ehashIterator_next((EHashIterator *)fi);
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}
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/*** Extern API final vert/edge/face interface ***/
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/*** External API final vert/edge/face interface. ***/
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int ccgSubSurf_getNumFinalVerts(const CCGSubSurf *ss)
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{
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@@ -675,7 +675,7 @@ static void splineik_evaluate_bone(
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}
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}
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/* Compute scale factor for xz axes from this value. */
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/* Compute scale factor for XZ axes from this value. */
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final_scale = sqrtf(bulge);
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}
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else {
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@@ -62,7 +62,7 @@ static float ocean_spectrum_wind_and_damp(const Ocean *oc,
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const float k_mag_inv = 1.0f / k2;
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const float k_dot_w = (kx * k_mag_inv * oc->_wx) + (kz * k_mag_inv * oc->_wz);
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/* Bias towards wind dir. */
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/* Bias towards wind direction. */
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float newval = val * pow(fabs(k_dot_w), oc->_wind_alignment);
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/* Eliminate wavelengths smaller than cutoff. */
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@@ -1493,7 +1493,7 @@ template<typename T> static void re_delaunay_triangulate(CDTArrangement<T> *cdt,
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if (se->face == cdt->outer_face || sym(se)->face == cdt->outer_face) {
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return;
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}
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/* 'se' is a diagonal just added, and it is base of area to retriangulate (face on its left) */
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/* `se` is a diagonal just added, and it is base of area to re-triangulate (face on its left). */
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int count = 1;
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for (SymEdge<T> *ss = se->next; ss != se; ss = ss->next) {
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count++;
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@@ -2072,7 +2072,7 @@ void add_edge_constraint(
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if (r_edges != nullptr) {
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BLI_linklist_append(&edge_list, edge);
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}
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/* Now retriangulate upper and lower gaps. */
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/* Now re-triangulate upper and lower gaps. */
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re_delaunay_triangulate(&cdt_state->cdt, &edge->symedges[0]);
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re_delaunay_triangulate(&cdt_state->cdt, &edge->symedges[1]);
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}
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@@ -26,9 +26,9 @@ class BlendfileLoadingBaseTest : public testing::Test {
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virtual void TearDown();
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/* Loads a blend file from the tests/data directory from SVN.
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* Returns 'ok' flag (true=good, false=bad) and sets this->bfile.
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* Returns 'ok' flag (true=good, false=bad) and sets `this->bfile`.
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* Fails the test if the file cannot be loaded (still returns though).
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* Requires the CLI argument --test-asset-dir to point to ../tests/data.
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* Requires the CLI argument `--test-asset-dir` to point to `../tests/data`.
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*
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* WARNING: only files saved with Blender 2.80+ can be loaded. Since Blender
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* is only partially initialized (most importantly, without window manager),
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@@ -9,7 +9,7 @@
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namespace blender::compositor {
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/* TODO(manzanilla): After removing tiled implementation, implement a default #determine_resolution
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* for all constant operations and make all initialization and deinitilization methods final. */
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* for all constant operations and make all initialization and de-initialization methods final. */
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/**
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* Base class for operations that are always constant. Operations that can be constant only when
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* all their inputs are so, are evaluated into primitive constants (Color/Vector/Value) during
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@@ -133,7 +133,7 @@ struct VolumeProbe : public LightProbe, VolumeProbeData {
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const LightProbeObjectCache *cache = nullptr;
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/** List of associated atlas bricks that are used by this grid. */
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Vector<IrradianceBrickPacked> bricks;
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/** True if the grid needs to be reuploaded & re-composited with other light-grids. */
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/** True if the grid needs to be re-uploaded & re-composited with other light-grids. */
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bool do_update;
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/** Index of the grid inside the grid UBO. */
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int grid_index;
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@@ -910,7 +910,7 @@ bool ANIM_fmodifiers_paste_from_buf(ListBase *modifiers, bool replace, FCurve *c
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* (check anim_channels_defines.cc for details).
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*
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* \return the icon of whatever struct the F-Curve's RNA path resolves to.
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* Returns std::nullopt if the path could not be resolved.
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* Returns #std::nullopt if the path could not be resolved.
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*/
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std::optional<int> getname_anim_fcurve(char *name, ID *id, FCurve *fcu);
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@@ -165,7 +165,7 @@ void imapaint_image_update(
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/* When buffer is partial updated the planes should be set to a larger value than 8. This will
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* make sure that partial updating is working but uses more GPU memory as the gpu texture will
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* have 4 channels. When so the whole texture needs to be reuploaded to the GPU using the new
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* have 4 channels. When so the whole texture needs to be re-uploaded to the GPU using the new
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* texture format. */
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if (ibuf != nullptr && ibuf->planes == 8) {
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ibuf->planes = 32;
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@@ -982,52 +982,52 @@ typedef enum eKinematic_Flags {
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CONSTRAINT_IK_TARGETAXIS = (1 << 14),
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} eKinematic_Flags;
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/* bSplineIKConstraint->flag */
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/** #bSplineIKConstraint::flag */
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typedef enum eSplineIK_Flags {
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/* chain has been attached to spline */
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/** Chain has been attached to spline. */
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CONSTRAINT_SPLINEIK_BOUND = (1 << 0),
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/* root of chain is not influenced by the constraint */
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/** Root of chain is not influenced by the constraint. */
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CONSTRAINT_SPLINEIK_NO_ROOT = (1 << 1),
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#ifdef DNA_DEPRECATED_ALLOW
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/* bones in the chain should not scale to fit the curve */
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/** Bones in the chain should not scale to fit the curve. */
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CONSTRAINT_SPLINEIK_SCALE_LIMITED = (1 << 2),
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#endif
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/* evenly distribute the bones along the path regardless of length */
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/** Evenly distribute the bones along the path regardless of length. */
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CONSTRAINT_SPLINEIK_EVENSPLITS = (1 << 3),
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/* don't adjust the x and z scaling of the bones by the curve radius */
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/** Don't adjust the X and Z scaling of the bones by the curve radius. */
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CONSTRAINT_SPLINEIK_NO_CURVERAD = (1 << 4),
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/* for "volumetric" xz scale mode, limit the minimum or maximum scale values */
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/** For "volumetric" XZ scale mode, limit the minimum or maximum scale values. */
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CONSTRAINT_SPLINEIK_USE_BULGE_MIN = (1 << 5),
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CONSTRAINT_SPLINEIK_USE_BULGE_MAX = (1 << 6),
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/* apply volume preservation over original scaling of the bone */
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/** Apply volume preservation over original scaling of the bone. */
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CONSTRAINT_SPLINEIK_USE_ORIGINAL_SCALE = (1 << 7),
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} eSplineIK_Flags;
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/* bSplineIKConstraint->xzScaleMode */
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/** #bSplineIKConstraint::xzScaleMode */
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typedef enum eSplineIK_XZScaleModes {
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/* no x/z scaling */
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/** No X/Z scaling. */
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CONSTRAINT_SPLINEIK_XZS_NONE = 0,
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/* bones in the chain should take their x/z scales from the original scaling */
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/** Bones in the chain should take their X/Z scales from the original scaling. */
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CONSTRAINT_SPLINEIK_XZS_ORIGINAL = 1,
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/* x/z scales are the inverse of the y-scale */
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/** X/Z scales are the inverse of the Y-scale. */
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CONSTRAINT_SPLINEIK_XZS_INVERSE = 2,
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/* x/z scales are computed using a volume preserving technique (from Stretch To constraint) */
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/** X/Z scales are computed using a volume preserving technique (from Stretch To constraint). */
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CONSTRAINT_SPLINEIK_XZS_VOLUMETRIC = 3,
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} eSplineIK_XZScaleModes;
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/* bSplineIKConstraint->yScaleMode */
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/** #bSplineIKConstraint::yScaleMode */
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typedef enum eSplineIK_YScaleModes {
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/* no y scaling */
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/** No Y scaling. */
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CONSTRAINT_SPLINEIK_YS_NONE = 0,
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/* bones in the chain should be scaled to fit the length of the curve */
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/** Bones in the chain should be scaled to fit the length of the curve. */
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CONSTRAINT_SPLINEIK_YS_FIT_CURVE = 1,
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/* bones in the chain should take their y scales from the original scaling */
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/** Bones in the chain should take their y scales from the original scaling. */
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CONSTRAINT_SPLINEIK_YS_ORIGINAL = 2,
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} eSplineIK_YScaleModes;
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/* bArmatureConstraint -> flag */
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/** #bArmatureConstraint::flag */
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typedef enum eArmature_Flags {
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/** use dual quaternion blending */
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CONSTRAINT_ARMATURE_QUATERNION = (1 << 0),
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@@ -1,4 +1,4 @@
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/* SPDX-FileCopyrightText: 2005 Gradienter Foundation. All rights reserved.
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/* SPDX-FileCopyrightText: 2005 Blender Foundation. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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@@ -16,7 +16,7 @@
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#ifdef WITH_SDL
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/* SDL force defines __SSE__ and __SSE2__ flags, which generates warnings
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* because we pass those defines via command line as well. For until there's
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* proper ifndef added to SDL headers we ignore the redefinition warning.
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* proper `ifndef` added to SDL headers we ignore the redefinition warning.
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*/
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# ifdef _MSC_VER
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# pragma warning(push)
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@@ -73,29 +73,29 @@ EIGEN_DONT_INLINE void constrained_conjugate_gradient(const MatrixType &mat,
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VectorType z(n), tmp(n);
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RealScalar absNew = numext::real(
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residual.dot(p)); /* the square of the absolute value of r scaled by invM */
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residual.dot(p)); /* The square of the absolute value of `r` scaled by `invM`. */
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int i = 0;
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while (i < maxIters) {
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tmp.noalias() = filter * (mat * p); /* the bottleneck of the algorithm */
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tmp.noalias() = filter * (mat * p); /* The bottleneck of the algorithm. */
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Scalar alpha = absNew / p.dot(tmp); /* the amount we travel on dir */
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x += alpha * p; /* update solution */
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residual -= alpha * tmp; /* update residue */
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Scalar alpha = absNew / p.dot(tmp); /* The amount we travel on direction. */
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x += alpha * p; /* Update solution. */
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residual -= alpha * tmp; /* Update residue. */
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||||
residualNorm2 = residual.squaredNorm();
|
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if (residualNorm2 < threshold) {
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break;
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}
|
||||
|
||||
z = precond.solve(residual); /* approximately solve for "A z = residual" */
|
||||
z = precond.solve(residual); /* Approximately solve for `A z = residual`. */
|
||||
|
||||
RealScalar absOld = absNew;
|
||||
absNew = numext::real(residual.dot(z)); /* update the absolute value of r */
|
||||
absNew = numext::real(residual.dot(z)); /* Update the absolute value of `r`. */
|
||||
|
||||
/* Calculate the Gram-Schmidt value used to create the new search direction. */
|
||||
RealScalar beta = absNew / absOld;
|
||||
|
||||
p = filter * (z + beta * p); /* update search direction */
|
||||
p = filter * (z + beta * p); /* Update search direction. */
|
||||
i++;
|
||||
}
|
||||
tol_error = sqrt(residualNorm2 / rhsNorm2);
|
||||
|
||||
Reference in New Issue
Block a user