Vulkan: Warn Developer When Layer Not Found.
Currently a developer that starts blender with `--debug-gpu` or runs the GPU test cases can receive an error when not the full VulkanSDK is installed. The VulkanSDK isn't required for normal developement and therefore it is better to show it as a warning. NOTE: VulkanSDK is adviced to use when developing in the Vulkan backend as it contains tools that helps/speed up the development and validation during development. Pull Request: https://projects.blender.org/blender/blender/pulls/105599
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@@ -401,13 +401,15 @@ static bool checkLayerSupport(vector<VkLayerProperties> &layers_available, const
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static void enableLayer(vector<VkLayerProperties> &layers_available,
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vector<const char *> &layers_enabled,
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const char *layer_name)
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const char *layer_name,
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const bool debug)
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{
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if (checkLayerSupport(layers_available, layer_name)) {
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layers_enabled.push_back(layer_name);
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}
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else {
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fprintf(stderr, "Error: %s not supported.\n", layer_name);
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else if (debug) {
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fprintf(
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stderr, "Warning: Layer requested, but not supported by the platform. [%s]\n", layer_name);
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}
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}
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@@ -862,7 +864,7 @@ GHOST_TSuccess GHOST_ContextVK::initializeDrawingContext()
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vector<const char *> layers_enabled;
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if (m_debug) {
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enableLayer(layers_available, layers_enabled, "VK_LAYER_KHRONOS_validation");
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enableLayer(layers_available, layers_enabled, "VK_LAYER_KHRONOS_validation", m_debug);
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}
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vector<const char *> extensions_device;
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