* Added 'set object as camera' operator

3D View: View -> Cameras -> Set Object as Camera  (Ctrl Numpad 0)
This commit is contained in:
Matt Ebb
2009-10-06 02:45:42 +00:00
parent 69a2432574
commit d28d3194f4
3 changed files with 35 additions and 0 deletions

View File

@@ -122,6 +122,7 @@ void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
/* view3d_view.c */
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_setobjectascamera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
void VIEW3D_OT_fly(struct wmOperatorType *ot);

View File

@@ -82,6 +82,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_cursor3d);
WM_operatortype_append(VIEW3D_OT_select_lasso);
WM_operatortype_append(VIEW3D_OT_setcameratoview);
WM_operatortype_append(VIEW3D_OT_setobjectascamera);
WM_operatortype_append(VIEW3D_OT_drawtype);
WM_operatortype_append(VIEW3D_OT_localview);
WM_operatortype_append(VIEW3D_OT_game_start);
@@ -216,6 +217,7 @@ void view3d_keymap(wmWindowManager *wm)
WM_keymap_add_item(keymap, "VIEW3D_OT_render_border", BKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_camera_to_view", PAD0, KM_PRESS, KM_ALT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_object_as_camera", PAD0, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_snap_menu", SKEY, KM_PRESS, KM_SHIFT, 0);

View File

@@ -434,6 +434,38 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *scene= CTX_data_scene(C);
if(BASACT) {
rv3d->persp= V3D_CAMOB;
v3d->camera= OBACT;
smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
}
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void VIEW3D_OT_setobjectascamera(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Active Object as Camera";
ot->description= "Set the active object as the active camera for this view or scene.";
ot->idname= "VIEW3D_OT_object_as_camera";
/* api callbacks */
ot->exec= view3d_setobjectascamera_exec;
ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************** */
/* create intersection coordinates in view Z direction at mouse coordinates */