Fix sculpt not updating on undo with EEVEE enabled
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@@ -459,6 +459,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
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{
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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View3D *v3d = CTX_wm_view3d(C);
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Object *ob = OBACT(view_layer);
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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SculptSession *ss = ob->sculpt;
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@@ -560,7 +561,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
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}
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}
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tag_update |= ((Mesh *)ob->data)->id.us > 1;
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tag_update |= ((Mesh *)ob->data)->id.us > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d);
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if (ss->kb || ss->modifiers_active) {
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Mesh *mesh = ob->data;
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