Cleanup: naming (make it clear vars are squared)

This commit is contained in:
Campbell Barton
2018-06-20 15:58:46 +02:00
parent 372754c164
commit d312dbea2d
2 changed files with 17 additions and 17 deletions

View File

@@ -1104,10 +1104,13 @@ void ED_screen_set_subwinactive(bContext *C, const wmEvent *event)
int oldswin = scr->subwinactive;
for (sa = scr->areabase.first; sa; sa = sa->next) {
if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
if (NULL == ED_area_actionzone_refresh_xy(sa, &event->x))
if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax) {
if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax) {
if (NULL == ED_area_actionzone_refresh_xy(sa, &event->x)) {
break;
}
}
}
}
if (sa) {
/* make overlap active when mouse over */

View File

@@ -673,10 +673,10 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
if (BLI_rcti_isect_pt_v(&az->rect, xy)) {
if (az->type == AZONE_AREA) {
/* no triangle intersect but a hotspot circle based on corner */
int radius = (xy[0] - az->x1) * (xy[0] - az->x1) + (xy[1] - az->y1) * (xy[1] - az->y1);
if (radius <= AZONESPOT * AZONESPOT)
int radius_sq = SQUARE(xy[0] - az->x1) + SQUARE(xy[1] - az->y1);
if (radius_sq <= SQUARE(AZONESPOT)) {
break;
}
}
else if (az->type == AZONE_REGION) {
break;
@@ -692,26 +692,23 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
}
}
else {
int mouse_radius, spot_radius, fadein_radius, fadeout_radius;
fullscreen_click_rcti_init(&click_rect, az->x1, az->y1, az->x2, az->y2);
if (click_isect) {
az->alpha = 1.0f;
}
else {
mouse_radius = (xy[0] - az->x2) * (xy[0] - az->x2) + (xy[1] - az->y2) * (xy[1] - az->y2);
spot_radius = AZONESPOT * AZONESPOT;
fadein_radius = AZONEFADEIN * AZONEFADEIN;
fadeout_radius = AZONEFADEOUT * AZONEFADEOUT;
const int mouse_sq = SQUARE(xy[0] - az->x2) + SQUARE(xy[1] - az->y2);
const int spot_sq = SQUARE(AZONESPOT);
const int fadein_sq = SQUARE(AZONEFADEIN);
const int fadeout_sq = SQUARE(AZONEFADEOUT);
if (mouse_radius < spot_radius) {
if (mouse_sq < spot_sq) {
az->alpha = 1.0f;
}
else if (mouse_radius < fadein_radius) {
else if (mouse_sq < fadein_sq) {
az->alpha = 1.0f;
}
else if (mouse_radius < fadeout_radius) {
az->alpha = 1.0f - ((float)(mouse_radius - fadein_radius)) / ((float)(fadeout_radius - fadein_radius));
else if (mouse_sq < fadeout_sq) {
az->alpha = 1.0f - ((float)(mouse_sq - fadein_sq)) / ((float)(fadeout_sq - fadein_sq));
}
else {
az->alpha = 0.0f;