Geometry Nodes: Volume grid Prune and Voxelize nodes
Add two common building blocks for volume-grid workflows. - **Voxelize** turns all active tiles into fully dense voxels. For fog volumes, this will mean the "inside" sparse tiles will become individually adjustable voxel values. - **Prune** is the opposite action as voxelize. It can be important for certain workflows when large regions of constant values are created. The node can collapsed those regions into more efficient tiles or inner nodes. There are a few modes which are each useful for different use cases. Pull Request: https://projects.blender.org/blender/blender/pulls/147148
This commit is contained in:
@@ -955,6 +955,8 @@ class NODE_MT_gn_volume_operations_base(node_add_menu.NodeMenu):
|
||||
self.node_operator(layout, "GeometryNodeGridToMesh")
|
||||
self.node_operator(layout, "GeometryNodeSDFGridBoolean")
|
||||
self.node_operator(layout, "GeometryNodeFieldToGrid")
|
||||
self.node_operator(layout, "GeometryNodeGridPrune")
|
||||
self.node_operator(layout, "GeometryNodeGridVoxelize")
|
||||
|
||||
self.draw_assets_for_catalog(layout, self.menu_path)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user