d3278249a8095d1ca5cda8fa6c9ca31c25215a9e
Add two common building blocks for volume-grid workflows. - **Voxelize** turns all active tiles into fully dense voxels. For fog volumes, this will mean the "inside" sparse tiles will become individually adjustable voxel values. - **Prune** is the opposite action as voxelize. It can be important for certain workflows when large regions of constant values are created. The node can collapsed those regions into more efficient tiles or inner nodes. There are a few modes which are each useful for different use cases. Pull Request: https://projects.blender.org/blender/blender/pulls/147148
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