DXF-Exporter: apply modifiers: reactivate temporary deactivated code

This commit is contained in:
Remigiusz Fiedler
2009-06-17 23:25:22 +00:00
parent b033f07306
commit d3537256ca

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@@ -49,7 +49,7 @@ TODO:
History
v1.35 - 2009.06.17 by migius
- added export Cameras (ortho and persp) to VPORTs, incl. clipping
- added export Cameras (ortho and persp) to VIEWs, incl. clipping
- added export Cameras (ortho and persp) to VIEWs, incl. clipping
- export multiple-instances of Mesh-Objects as BLOCK/INSERTs
- on start prints dxfLibrary version
v1.34 - 2009.06.08 by migius
@@ -515,7 +515,7 @@ def exportMesh(ob, mx, mx_n, me=None, **common):
entities = []
block = None
#print 'deb:exportMesh() given common=', common #---------
if 1: #temp off, debug only! #me==None:
if me==None:
me = ob.getData(mesh=1)
else:
me.getFromObject(ob)
@@ -1361,6 +1361,7 @@ def do_export(export_list, filepath):
# add Entities --------------------
BLOCKREGISTRY = {} # registry and map for BLOCKs
PERSPECTIVE = 0
something_ready = 0
selected_len = len(export_list)
sce = Scene.GetCurrent()