freeing all free GPU buffers every frame could be a performance issue and is not necessary
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@@ -810,7 +810,8 @@ void GPU_free_unused_buffers(void)
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BLI_freelistN(&image_free_queue);
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/* vbo buffers */
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GPU_buffer_pool_free_unused(0);
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/* it's probably not necessary to free all buffers every frame */
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/* GPU_buffer_pool_free_unused(0); */
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BLI_unlock_thread(LOCK_OPENGL);
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}
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