freeing all free GPU buffers every frame could be a performance issue and is not necessary

This commit is contained in:
Lukas Steiblys
2010-11-26 11:20:03 +00:00
parent b8572527df
commit d3ec9753c4

View File

@@ -810,7 +810,8 @@ void GPU_free_unused_buffers(void)
BLI_freelistN(&image_free_queue);
/* vbo buffers */
GPU_buffer_pool_free_unused(0);
/* it's probably not necessary to free all buffers every frame */
/* GPU_buffer_pool_free_unused(0); */
BLI_unlock_thread(LOCK_OPENGL);
}