Added prototypes for some stubs to shut gcc up ;)
(In doing so found a stub that had wrong # of args) Kent
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@@ -76,7 +76,20 @@ extern struct ListBase editNurb;
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#include "DNA_world_types.h" /* for render_types */
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#include "render_types.h"
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extern struct RE_Render R;
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float Blinn_Spec(float *n, float *l, float *v, float a, float b);
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float Phong_Spec(float *, float *, float *, int);
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float CookTorr_Spec(float *n, float *l, float *v, int hard);
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float Toon_Spec(float *n, float *l, float *v, float a, float b);
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float WardIso_Spec(float *n, float *l, float *v, float a);
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float Toon_Diff(float *n, float *l, float *v, float a, float b);
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float OrenNayar_Diff(float *n, float *l, float *v, float rough);
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float Minnaert_Diff(float nl, float *n, float *v, float a);
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void add_to_diffuse(float *, ShadeInput *, float, float, float, float);
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void ramp_diffuse_result(float *diff, ShadeInput *shi);
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void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec);
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void ramp_spec_result(float *, float *, float *, ShadeInput *);
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void mainqenter (unsigned short event, short val);
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void waitcursor(int);
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void allqueue(unsigned short event, short val);
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#define REDRAWVIEW3D 0x4010
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@@ -113,8 +126,8 @@ void allspace(unsigned short event, short val) ;
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extern ListBase editelems;
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/* object.c */
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/* void BPY_free_scriptlink(ScriptLink *slink); */
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/* void BPY_copy_scriptlink(ScriptLink *scriptlink); */
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void BPY_free_scriptlink(ScriptLink *slink);
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void BPY_copy_scriptlink(ScriptLink *scriptlink);
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float *give_cursor(void); // become a callback or argument
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void exit_posemode(int freedata);
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@@ -127,16 +140,25 @@ short pupmenu(char *instr); // will be general callback
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/* scene.c */
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#include "DNA_sequence_types.h"
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void free_editing(struct Editing *ed); // scenes and sequences problem...
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void BPY_do_all_scripts (short int event);
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int BPY_call_importloader(char *name);
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/* texture.c */
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#define FLO 128
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#define INT 96
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struct EnvMap;
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struct Tex;
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void RE_free_envmap(struct EnvMap *env);
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void do_material_tex(ShadeInput *shi);
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void externtex(struct MTex *mtex, float *vec, float *tin, float *tr,
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float *tg, float *tb, float *ta);
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void init_render_textures(void);
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void end_render_textures(void);
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void RE_free_envmap(struct EnvMap *env);
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void RE_free_envmapdata(struct EnvMap *env);
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struct EnvMap *RE_copy_envmap(struct EnvMap *env);
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void RE_free_envmapdata(struct EnvMap *env);
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int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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extern char texstr[20][12]; /* buttons.c */
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@@ -37,10 +37,6 @@
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#include "BPI_script.h"
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#include "DNA_material_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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int winqueue_break= 0;
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char bprogname[1];
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@@ -100,7 +96,7 @@ float CookTorr_Spec(float *n, float *l, float *v, int hard){return 0;}
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float Toon_Spec(float *n, float *l, float *v, float a, float b){return 0;}
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float WardIso_Spec(float *n, float *l, float *v, float a){return 0;}
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float Toon_Diff(float *n, float *l, float *v, float a, float b){return 0;}
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float OrenNayar_Diff(float *n, float *l, float *v, float a, float b){return 0;}
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float OrenNayar_Diff(float *n, float *l, float *v, float rough){return 0;}
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float Minnaert_Diff(float nl, float *n, float *v, float a){return 0;}
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void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, float g, float b){}
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void ramp_diffuse_result(float *diff, ShadeInput *shi){}
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@@ -34,9 +34,11 @@
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#include <stdio.h>
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#include "GEN_messaging.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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int BLO_readblenfilememory( char *fromBuffer, int fromBufferSize);
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int BLO_readblenfilename( char *fileName);
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int BLO_readblenfilehandle( int fileHandle);
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int BLO_is_a_runtime( char *file);
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int BLO_read_runtime( char *file);
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int
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BLO_readblenfilememory(
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