Fix: Image Engine: Incorrect size push constant

Detected when running OpenGL compositor tests. The far near distances
push constant only attached a single float in stead of two. Fixed by
using float2.

Pull Request: https://projects.blender.org/blender/blender/pulls/134019
This commit is contained in:
Jeroen Bakker
2025-02-04 09:50:01 +01:00
parent 7f04a4fef3
commit d486c8f655

View File

@@ -26,7 +26,7 @@ namespace blender::image_engine {
struct ShaderParameters {
ImageDrawFlags flags = ImageDrawFlags::DEFAULT;
float4 shuffle;
float far_near[2];
float2 far_near;
bool use_premul_alpha = false;
void update(AbstractSpaceAccessor *space,
@@ -36,13 +36,13 @@ struct ShaderParameters {
{
flags = ImageDrawFlags::DEFAULT;
shuffle = float4(1.0f);
copy_v2_fl2(far_near, 100.0f, 0.0f);
far_near = float2(100.0f, 0.0f);
use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer);
if (scene->camera && scene->camera->type == OB_CAMERA) {
const Camera *camera = static_cast<const Camera *>(scene->camera->data);
copy_v2_fl2(far_near, camera->clip_end, camera->clip_start);
far_near = float2(camera->clip_end, camera->clip_start);
}
space->get_shader_parameters(*this, image_buffer);
}