Get rid of yet another instance of DM_DRAW_OPTION_NO_MCOL

Logic here is weird. Generally, textured drawing overrides
material color unless material uses object color instead?
It doesn't make sense, material color is a material color
whatever the circumstance.

Repeating: idea as always is to push all those options out of per-
polygon callbacks and make decisions such as color enable in the higher
level functions.
This commit is contained in:
Antony Riakiotakis
2016-01-03 00:26:28 +01:00
parent 09e3ef29c1
commit d48abb8ffd

View File

@@ -560,21 +560,22 @@ static DMDrawOption draw_tface__set_draw_legacy(MTexPoly *mtexpoly, const bool h
glColor3ub(0xFF, 0x00, 0xFF);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
glColor3ubv(Gtexdraw.obcol);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
else if (!has_mcol) {
if (mtexpoly) {
glColor3f(1.0, 1.0, 1.0);
}
else {
if (ma) {
float col[3];
if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
else copy_v3_v3(col, &ma->r);
glColor3fv(col);
if (ma->shade_flag & MA_OBCOLOR) {
glColor3ubv(Gtexdraw.obcol);
}
else {
float col[3];
if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
else copy_v3_v3(col, &ma->r);
glColor3fv(col);
}
}
else {
glColor3f(1.0, 1.0, 1.0);