Anim: add RNA getter for bone_collection.is_visible_effectively
Add an RNA getter for `bone_collection.is_visible_effectively`. This value could already be derived from other flags, but now that logic sits in C++ and doesn't require duplicated logic in Python any more.
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@@ -384,6 +384,12 @@ static void rna_BoneCollection_is_visible_set(PointerRNA *ptr, const bool is_vis
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WM_main_add_notifier(NC_OBJECT | ND_POSE, &arm->id);
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}
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static bool rna_BoneCollection_is_visible_effectively_get(PointerRNA *ptr)
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{
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const BoneCollection *bcoll = (BoneCollection *)ptr->data;
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return bcoll->is_visible_effectively();
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}
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static char *rna_BoneCollection_path(const PointerRNA *ptr)
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{
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const BoneCollection *bcoll = (const BoneCollection *)ptr->data;
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@@ -2265,6 +2271,15 @@ static void rna_def_bonecollection(BlenderRNA *brna)
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"visible; always True for root bone collections");
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RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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prop = RNA_def_property(srna, "is_visible_effectively", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_funcs(prop, "rna_BoneCollection_is_visible_effectively_get", nullptr);
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RNA_def_property_ui_text(
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prop,
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"Effective Visibility",
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"Whether this bone collection is effectively visible in the viewport. This is True when "
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"this bone collection and all of its ancestors are visible");
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RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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prop = RNA_def_property(srna, "is_local_override", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, nullptr, "flags", BONE_COLLECTION_OVERRIDE_LIBRARY_LOCAL);
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RNA_def_property_ui_text(
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