Cleanup: correct wireframe xray flag name

Revert part of d56c0a0a6a
This commit is contained in:
Campbell Barton
2019-06-13 17:33:51 +10:00
parent 41acdac2de
commit d63438e4d1
6 changed files with 6 additions and 6 deletions

View File

@@ -839,7 +839,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
shading->type = OB_SOLID;
shading->prev_type = OB_SOLID;
shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE;
shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME;
shading->light = V3D_LIGHTING_STUDIO;
shading->shadow_intensity = 0.5f;
shading->xray_alpha = 0.5f;

View File

@@ -2354,7 +2354,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.flag |= V3D_SHADING_XRAY_BONE;
v3d->shading.flag |= V3D_SHADING_XRAY_WIREFRAME;
}
}
}

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@@ -701,7 +701,7 @@ void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrAr
#define XRAY_ALPHA(v3d) \
(((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha)
#define XRAY_FLAG(v3d) \
(((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY)
(((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_WIREFRAME : V3D_SHADING_XRAY)
#define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0)
#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f))
#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL))

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@@ -5204,7 +5204,7 @@ static int toggle_xray_exec(bContext *C, wmOperator *op)
ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
if (v3d->shading.type == OB_WIRE) {
v3d->shading.flag ^= V3D_SHADING_XRAY_BONE;
v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
}
else {
v3d->shading.flag ^= V3D_SHADING_XRAY;

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@@ -419,7 +419,7 @@ enum {
V3D_SHADING_CAVITY = (1 << 5),
V3D_SHADING_MATCAP_FLIP_X = (1 << 6),
V3D_SHADING_SCENE_WORLD = (1 << 7),
V3D_SHADING_XRAY_BONE = (1 << 8),
V3D_SHADING_XRAY_WIREFRAME = (1 << 8),
V3D_SHADING_WORLD_ORIENTATION = (1 << 9),
V3D_SHADING_BACKFACE_CULLING = (1 << 10),
V3D_SHADING_DEPTH_OF_FIELD = (1 << 11),

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@@ -3141,7 +3141,7 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "show_xray_wireframe", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_XRAY_BONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_SHADING_XRAY_WIREFRAME);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Show X-Ray", "Show whole scene transparent");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);