CMake/Windows: Install materialX render dll's when available
This is in preparation for the 3.6 library update landing on windows.
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@@ -996,6 +996,24 @@ elseif(WIN32)
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${LIBDIR}/materialx/bin/MaterialXGenShader.dll
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RELEASE
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)
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if(EXISTS ${LIBDIR}/materialx/bin/MaterialXRender.dll) # 3.6+
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windows_install_shared_manifest(
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FILES
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${LIBDIR}/materialx/bin/MaterialXRender.dll
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${LIBDIR}/materialx/bin/MaterialXRenderGlsl.dll
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${LIBDIR}/materialx/bin/MaterialXRenderHw.dll
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${LIBDIR}/materialx/bin/MaterialXRenderOsl.dll
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RELEASE
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)
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windows_install_shared_manifest(
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FILES
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${LIBDIR}/materialx/bin/MaterialXRender_d.dll
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${LIBDIR}/materialx/bin/MaterialXRenderGlsl_d.dll
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${LIBDIR}/materialx/bin/MaterialXRenderHw_d.dll
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${LIBDIR}/materialx/bin/MaterialXRenderOsl_d.dll
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DEBUG
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)
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endif()
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windows_install_shared_manifest(
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FILES
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${LIBDIR}/materialx/bin/MaterialXCore_d.dll
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