Refactor: Nodes: extract socket value inferencer from usage inferencer

Value and usage inferencing can be done independently. Usage-inferencing uses
the value-inferencing but not the other way around. Extracting value-inferencing
makes the separation more clear and also simplifies potentially reusing the
value-inferencing code later on.

Pull Request: https://projects.blender.org/blender/blender/pulls/145492
This commit is contained in:
Jacques Lucke
2025-09-01 21:07:10 +02:00
parent eb96ef2dff
commit d685fdbf99
5 changed files with 1085 additions and 925 deletions

View File

@@ -98,6 +98,7 @@ set(SRC
intern/partial_eval.cc
intern/socket_search_link.cc
intern/socket_usage_inference.cc
intern/socket_value_inference.cc
intern/sync_sockets.cc
intern/trace_values.cc
intern/value_elem.cc
@@ -150,6 +151,7 @@ set(SRC
NOD_socket_search_link.hh
NOD_socket_usage_inference.hh
NOD_socket_usage_inference_fwd.hh
NOD_socket_value_inference.hh
NOD_sync_sockets.hh
NOD_texture.h
NOD_trace_values.hh

View File

@@ -11,6 +11,7 @@
#include "NOD_geometry_nodes_execute.hh"
#include "NOD_socket_usage_inference_fwd.hh"
#include "NOD_socket_value_inference.hh"
struct bNodeTree;
struct bNodeSocket;
@@ -20,53 +21,6 @@ namespace blender::nodes::socket_usage_inference {
struct SocketUsageInferencer;
/**
* During socket usage inferencing, some socket values are computed. This class represents such a
* computed value. Not all possible values can be presented here, only "basic" once (like int, but
* not int-field). A value can also be unknown if it can't be determined statically.
*/
class InferenceValue {
private:
/**
* Non-owning pointer to a value of type #bNodeSocketType.base_cpp_type of the corresponding
* socket. If this is null, the value is assumed to be unknown (aka, it can't be determined
* statically).
*/
const void *value_ = nullptr;
public:
explicit InferenceValue(const void *value) : value_(value) {}
static InferenceValue Unknown()
{
return InferenceValue(nullptr);
}
bool is_unknown() const
{
return value_ == nullptr;
}
const void *data() const
{
return value_;
}
template<typename T> T get_known() const
{
BLI_assert(!this->is_unknown());
return *static_cast<const T *>(this->value_);
}
template<typename T> std::optional<T> get() const
{
if (this->is_unknown()) {
return std::nullopt;
}
return this->get_known<T>();
}
};
class InputSocketUsageParams {
private:
SocketUsageInferencer &inferencer_;

View File

@@ -0,0 +1,95 @@
/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_generic_pointer.hh"
#include "BLI_resource_scope.hh"
#include "BKE_compute_context_cache_fwd.hh"
#include "DNA_material_types.h"
#include "NOD_node_in_compute_context.hh"
struct bNodeTree;
namespace blender::nodes {
/**
* During socket usage inferencing, some socket values are computed. This class represents such a
* computed value. Not all possible values can be presented here, only "basic" once (like int, but
* not int-field). A value can also be unknown if it can't be determined statically.
*/
class InferenceValue {
private:
/**
* Non-owning pointer to a value of type #bNodeSocketType.base_cpp_type of the corresponding
* socket. If this is null, the value is assumed to be unknown (aka, it can't be determined
* statically).
*/
const void *value_ = nullptr;
public:
explicit InferenceValue(const void *value) : value_(value) {}
static InferenceValue Unknown()
{
return InferenceValue(nullptr);
}
bool is_unknown() const
{
return value_ == nullptr;
}
const void *data() const
{
return value_;
}
template<typename T> T get_known() const
{
BLI_assert(!this->is_unknown());
return *static_cast<const T *>(this->value_);
}
template<typename T> std::optional<T> get() const
{
if (this->is_unknown()) {
return std::nullopt;
}
return this->get_known<T>();
}
};
class SocketValueInferencerImpl;
class SocketValueInferencer {
private:
SocketValueInferencerImpl &impl_;
public:
SocketValueInferencer(const bNodeTree &tree,
ResourceScope &scope,
bke::ComputeContextCache &compute_context_cache,
const std::optional<Span<GPointer>> tree_input_values,
const std::optional<Span<bool>> top_level_ignored_inputs);
InferenceValue get_socket_value(const SocketInContext &socket);
};
namespace switch_node_inference_utils {
bool is_socket_selected__switch(const SocketInContext &socket, const InferenceValue &condition);
bool is_socket_selected__index_switch(const SocketInContext &socket,
const InferenceValue &condition);
bool is_socket_selected__menu_switch(const SocketInContext &socket,
const InferenceValue &condition);
bool is_socket_selected__mix_node(const SocketInContext &socket, const InferenceValue &condition);
bool is_socket_selected__shader_mix_node(const SocketInContext &socket,
const InferenceValue &condition);
} // namespace switch_node_inference_utils
} // namespace blender::nodes

View File

@@ -34,9 +34,11 @@ struct SocketUsageInferencer {
private:
friend InputSocketUsageParams;
/** Owns e.g. intermediate evaluated values. */
ResourceScope scope_;
bke::ComputeContextCache compute_context_cache_;
ResourceScope &scope_;
bke::ComputeContextCache &compute_context_cache_;
/** Inferences the socket values if possible. */
SocketValueInferencer value_inferencer_;
/** Root node tree. */
const bNodeTree &root_tree_;
@@ -45,7 +47,6 @@ struct SocketUsageInferencer {
* Stack of tasks that allows depth-first (partial) evaluation of the tree.
*/
Stack<SocketInContext> usage_tasks_;
Stack<SocketInContext> value_tasks_;
/**
* If the usage of a socket is known, it is added to this map. Sockets not in this map are not
@@ -53,54 +54,20 @@ struct SocketUsageInferencer {
*/
Map<SocketInContext, bool> all_socket_usages_;
/**
* Once a socket value has been determined, it is added to this map. Note that a socket value may
* be determined to be unknown because it depends on values that are not known statically.
*/
Map<SocketInContext, InferenceValue> all_socket_values_;
/**
* All sockets that have animation data and thus their value is not fixed statically. This can
* contain sockets from multiple different trees.
*/
Set<const bNodeSocket *> animated_sockets_;
Set<const bNodeTree *> trees_with_handled_animation_data_;
/** Some inline storage to reduce the number of allocations. */
AlignedBuffer<1024, 8> scope_buffer_;
std::optional<Span<bool>> top_level_ignored_inputs_;
public:
SocketUsageInferencer(const bNodeTree &tree,
const std::optional<Span<GPointer>> tree_input_values,
ResourceScope &scope,
bke::ComputeContextCache &compute_context_cache,
const std::optional<Span<bool>> top_level_ignored_inputs = std::nullopt)
: root_tree_(tree), top_level_ignored_inputs_(top_level_ignored_inputs)
: scope_(scope),
compute_context_cache_(compute_context_cache),
value_inferencer_(
tree, scope_, compute_context_cache_, tree_input_values, top_level_ignored_inputs),
root_tree_(tree)
{
scope_.allocator().provide_buffer(scope_buffer_);
root_tree_.ensure_topology_cache();
root_tree_.ensure_interface_cache();
this->ensure_animation_data_processed(root_tree_);
for (const bNode *node : root_tree_.group_input_nodes()) {
for (const int i : root_tree_.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
if (!socket.is_directly_linked()) {
/* This socket is not linked, hence it's value is never used. Thus we don't have to add
* it to #all_socket_values_. This optimization helps a lot when the node group has a
* very large number of inputs and group input nodes. */
continue;
}
const SocketInContext socket_in_context{nullptr, &socket};
const void *input_value = nullptr;
if (!this->treat_socket_as_unknown(socket_in_context)) {
if (tree_input_values.has_value()) {
input_value = (*tree_input_values)[i].get();
}
}
all_socket_values_.add_new(socket_in_context, InferenceValue(input_value));
}
}
}
void mark_top_level_node_outputs_as_used()
@@ -159,27 +126,7 @@ struct SocketUsageInferencer {
InferenceValue get_socket_value(const SocketInContext &socket)
{
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket);
if (value.has_value()) {
return *value;
}
if (socket->owner_tree().has_available_link_cycle()) {
return InferenceValue::Unknown();
}
BLI_assert(value_tasks_.is_empty());
value_tasks_.push(socket);
while (!value_tasks_.is_empty()) {
const SocketInContext &socket = value_tasks_.peek();
this->value_task(socket);
if (&socket == &value_tasks_.peek()) {
/* The task is finished if it hasn't added any new task it depends on. */
value_tasks_.pop();
}
}
return all_socket_values_.lookup(socket);
return value_inferencer_.get_socket_value(socket);
}
private:
@@ -225,23 +172,28 @@ struct SocketUsageInferencer {
break;
}
case GEO_NODE_SWITCH: {
this->usage_task__input__generic_switch(socket, switch__is_socket_selected);
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__switch);
break;
}
case GEO_NODE_INDEX_SWITCH: {
this->usage_task__input__generic_switch(socket, index_switch__is_socket_selected);
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__index_switch);
break;
}
case GEO_NODE_MENU_SWITCH: {
this->usage_task__input__generic_switch(socket, menu_switch__is_socket_selected);
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__menu_switch);
break;
}
case SH_NODE_MIX: {
this->usage_task__input__generic_switch(socket, mix_node__is_socket_selected);
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__mix_node);
break;
}
case SH_NODE_MIX_SHADER: {
this->usage_task__input__generic_switch(socket, shader_mix_node__is_socket_selected);
this->usage_task__input__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__shader_mix_node);
break;
}
case GEO_NODE_SIMULATION_INPUT: {
@@ -304,7 +256,7 @@ struct SocketUsageInferencer {
return;
}
const SocketInContext output_socket{socket.context,
this->get_first_available_bsocket(node->output_sockets())};
get_first_available_bsocket(node->output_sockets())};
const std::optional<bool> output_is_used = all_socket_usages_.lookup_try(output_socket);
if (!output_is_used.has_value()) {
this->push_usage_task(output_socket);
@@ -314,8 +266,8 @@ struct SocketUsageInferencer {
all_socket_usages_.add_new(socket, false);
return;
}
const SocketInContext condition_socket{
socket.context, this->get_first_available_bsocket(node->input_sockets())};
const SocketInContext condition_socket{socket.context,
get_first_available_bsocket(node->input_sockets())};
if (socket == condition_socket) {
all_socket_usages_.add_new(socket, true);
return;
@@ -330,16 +282,6 @@ struct SocketUsageInferencer {
all_socket_usages_.add_new(socket, is_used);
}
const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets) const
{
for (const bNodeSocket *socket : sockets) {
if (socket->is_available()) {
return socket;
}
}
return nullptr;
}
void usage_task__input__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
@@ -353,7 +295,6 @@ struct SocketUsageInferencer {
all_socket_usages_.add_new(socket, false);
return;
}
this->ensure_animation_data_processed(*group);
/* The group node input is used if any of the matching group inputs within the group is
* used. */
@@ -563,801 +504,19 @@ struct SocketUsageInferencer {
all_socket_usages_.add_new(socket, all_condition_inputs_true);
}
void value_task(const SocketInContext &socket)
{
if (all_socket_values_.contains(socket)) {
/* Task is done already. */
return;
}
const bNode &node = socket->owner_node();
if (node.is_undefined() && !node.is_custom_group()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const CPPType *base_type = socket->typeinfo->base_cpp_type;
if (!base_type) {
/* The socket type is unknown for some reason (maybe a socket type from the future?). */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (socket->is_input()) {
this->value_task__input(socket);
}
else {
this->value_task__output(socket);
}
}
void value_task__output(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
if (node->is_muted()) {
this->value_task__output__muted_node(socket);
return;
}
switch (node->type_legacy) {
case NODE_GROUP:
case NODE_CUSTOM_GROUP: {
this->value_task__output__group_node(socket);
return;
}
case NODE_GROUP_INPUT: {
this->value_task__output__group_input_node(socket);
return;
}
case NODE_REROUTE: {
this->value_task__output__reroute_node(socket);
return;
}
case GEO_NODE_SWITCH: {
this->value_task__output__generic_switch(socket, switch__is_socket_selected);
return;
}
case GEO_NODE_INDEX_SWITCH: {
this->value_task__output__generic_switch(socket, index_switch__is_socket_selected);
return;
}
case GEO_NODE_MENU_SWITCH: {
this->value_task__output__generic_switch(socket, menu_switch__is_socket_selected);
return;
}
case SH_NODE_MIX: {
this->value_task__output__generic_switch(socket, mix_node__is_socket_selected);
return;
}
case SH_NODE_MIX_SHADER: {
this->value_task__output__generic_switch(socket, shader_mix_node__is_socket_selected);
return;
}
case SH_NODE_MATH: {
this->value_task__output__float_math(socket);
return;
}
case SH_NODE_VECTOR_MATH: {
this->value_task__output__vector_math(socket);
return;
}
case FN_NODE_INTEGER_MATH: {
this->value_task__output__integer_math(socket);
return;
}
case FN_NODE_BOOLEAN_MATH: {
this->value_task__output__boolean_math(socket);
return;
}
default: {
if (node->typeinfo->build_multi_function) {
this->value_task__output__multi_function_node(socket);
return;
}
break;
}
}
/* If none of the above cases work, the socket value is set to null which means that it is
* unknown/dynamic. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (!group || ID_MISSING(&group->id)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
group->ensure_topology_cache();
if (group->has_available_link_cycle()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
this->ensure_animation_data_processed(*group);
const bNode *group_output_node = group->group_output_node();
if (!group_output_node) {
/* Can't compute the value if the group does not have an output node. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const ComputeContext &group_context = compute_context_cache_.for_group_node(
socket.context, node->identifier, &node->owner_tree());
const SocketInContext socket_in_group{&group_context,
&group_output_node->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket_in_group);
if (!value.has_value()) {
this->push_value_task(socket_in_group);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__group_input_node(const SocketInContext &socket)
{
/* Group inputs for the root context should be initialized already. */
BLI_assert(socket.context != nullptr);
const bke::GroupNodeComputeContext &group_context =
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
const SocketInContext group_node_input{group_context.parent(),
&group_context.node()->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(group_node_input);
if (!value.has_value()) {
this->push_value_task(group_node_input);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__reroute_node(const SocketInContext &socket)
{
const SocketInContext input_socket = socket.owner_node().input_socket(0);
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(input_socket);
if (!value.has_value()) {
this->push_value_task(input_socket);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__float_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeMathOperation operation = NodeMathOperation(node->custom1);
switch (operation) {
case NODE_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float> a = inputs[0].get<float>();
const std::optional<float> b = inputs[1].get<float>();
if (a == 0.0f || b == 0.0f) {
return InferenceValue(&scope_.construct<float>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__vector_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeVectorMathOperation operation = NodeVectorMathOperation(node->custom1);
switch (operation) {
case NODE_VECTOR_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float3> b = inputs[1].get<float3>();
if (a == float3(0.0f) || b == float3(0.0f)) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *b));
}
return std::nullopt;
});
break;
}
case NODE_VECTOR_MATH_SCALE: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float> scale = inputs[3].get<float>();
if (a == float3(0.0f) || scale == 0.0f) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && scale.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *scale));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__integer_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeIntegerMathOperation operation = NodeIntegerMathOperation(node->custom1);
switch (operation) {
case NODE_INTEGER_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<int> a = inputs[0].get<int>();
const std::optional<int> b = inputs[1].get<int>();
if (a == 0 || b == 0) {
return InferenceValue(&scope_.construct<int>(0));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<int>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__boolean_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeBooleanMathOperation operation = NodeBooleanMathOperation(node->custom1);
const auto handle_binary_op =
[&](FunctionRef<std::optional<bool>(std::optional<bool>, std::optional<bool>)> fn) {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<bool> a = inputs[0].get<bool>();
const std::optional<bool> b = inputs[1].get<bool>();
const std::optional<bool> result = fn(a, b);
if (result.has_value()) {
return InferenceValue(&scope_.construct<bool>(*result));
}
return std::nullopt;
});
};
switch (operation) {
case NODE_BOOLEAN_MATH_AND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_OR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return *a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NAND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return true;
}
if (a.has_value() && b.has_value()) {
return !(*a && *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NOR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return !(*a || *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_IMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return !*a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NIMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && !*b;
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
/**
* Assumes that the first available input is a condition that selects one of the remaining inputs
* which is then output.
*/
void value_task__output__generic_switch(
const SocketInContext &socket,
const FunctionRef<bool(const SocketInContext &socket, InferenceValue condition)>
is_selected_socket)
{
const NodeInContext node = socket.owner_node();
BLI_assert(node->input_sockets().size() >= 1);
BLI_assert(node->output_sockets().size() >= 1);
const SocketInContext condition_socket{
socket.context, this->get_first_available_bsocket(node->input_sockets())};
const std::optional<InferenceValue> condition_value = all_socket_values_.lookup_try(
condition_socket);
if (!condition_value.has_value()) {
this->push_value_task(condition_socket);
return;
}
if (condition_value->is_unknown()) {
/* The condition value is not a simple static value, so the output is unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
Vector<const bNodeSocket *> selected_inputs;
for (const int input_i :
node->input_sockets().index_range().drop_front(condition_socket->index() + 1))
{
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
if (input_socket->type == SOCK_CUSTOM && STREQ(input_socket->idname, "NodeSocketVirtual")) {
continue;
}
const bool is_selected = is_selected_socket(input_socket, *condition_value);
if (is_selected) {
selected_inputs.append(input_socket.socket);
}
}
if (selected_inputs.is_empty()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (selected_inputs.size() == 1) {
/* A single input is selected, so just pass through this value without regarding others. */
const SocketInContext selected_input{socket.context, selected_inputs[0]};
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
selected_input);
if (!input_value.has_value()) {
this->push_value_task(selected_input);
return;
}
all_socket_values_.add_new(socket, *input_value);
return;
}
/* Multiple inputs are selected. */
if (node->typeinfo->build_multi_function) {
/* Try to compute the output value from the multiple selected inputs. */
this->value_task__output__multi_function_node(socket);
return;
}
/* Can't compute the output value, so set it to be unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__generic_eval(
const SocketInContext &socket,
const FunctionRef<std::optional<InferenceValue>(Span<InferenceValue> inputs)> eval_fn)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
Array<InferenceValue, 16> input_values(inputs_num, InferenceValue::Unknown());
std::optional<int> next_unknown_input_index;
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
next_unknown_input_index = input_i;
break;
}
input_values[input_i] = *input_value;
}
const std::optional<InferenceValue> output_value = eval_fn(input_values);
if (output_value.has_value()) {
/* Was able to compute the output value. */
all_socket_values_.add_new(socket, *output_value);
return;
}
if (!next_unknown_input_index.has_value()) {
/* The output is still unknown even though we know as much about the inputs as possible
* already. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
/* Request the next input socket. */
const SocketInContext next_input = node.input_socket(*next_unknown_input_index);
this->push_value_task(next_input);
}
void value_task__output__multi_function_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
/* Gather all input values are return early if any of them is not known. */
Vector<const void *> input_values(inputs_num);
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
if (input_value->is_unknown()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
input_values[input_i] = input_value->data();
}
/* Get the multi-function for the node. */
NodeMultiFunctionBuilder builder{*node.node, node->owner_tree()};
node->typeinfo->build_multi_function(builder);
const mf::MultiFunction &fn = builder.function();
/* We only evaluate the node for a single value here. */
const IndexMask mask(1);
/* Prepare parameters for the multi-function evaluation. */
mf::ParamsBuilder params{fn, &mask};
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
params.add_readonly_single_input(
GPointer(input_socket->typeinfo->base_cpp_type, input_values[input_i]));
}
for (const int output_i : node->output_sockets().index_range()) {
const SocketInContext output_socket = node.output_socket(output_i);
if (!output_socket->is_available()) {
continue;
}
/* Allocate memory for the output value. */
const CPPType &base_type = *output_socket->typeinfo->base_cpp_type;
void *value = scope_.allocate_owned(base_type);
params.add_uninitialized_single_output(GMutableSpan(base_type, value, 1));
all_socket_values_.add_new(output_socket, InferenceValue(value));
}
mf::ContextBuilder context;
/* Actually evaluate the multi-function. The outputs will be written into the memory allocated
* earlier, which has been added to #all_socket_values_ already. */
fn.call(mask, params, context);
}
void value_task__output__muted_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
SocketInContext input_socket;
for (const bNodeLink &internal_link : node->internal_links()) {
if (internal_link.tosock == socket.socket) {
input_socket = SocketInContext{socket.context, internal_link.fromsock};
break;
}
}
if (!input_socket) {
/* The output does not have an internal link to an input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
input_value->data(), *input_socket.socket, *socket.socket);
all_socket_values_.add_new(socket, InferenceValue(converted_value));
}
void value_task__input(const SocketInContext &socket)
{
if (socket->is_multi_input()) {
/* Can't know the single value of a multi-input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const bNodeLink *source_link = nullptr;
const Span<const bNodeLink *> connected_links = socket->directly_linked_links();
for (const bNodeLink *link : connected_links) {
if (!link->is_used()) {
continue;
}
if (link->fromnode->is_dangling_reroute()) {
continue;
}
source_link = link;
break;
}
if (!source_link) {
this->value_task__input__unlinked(socket);
return;
}
this->value_task__input__linked({socket.context, source_link->fromsock}, socket);
}
void value_task__input__unlinked(const SocketInContext &socket)
{
if (this->treat_socket_as_unknown(socket)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (animated_sockets_.contains(socket.socket)) {
/* The value of animated sockets is not known statically. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (const SocketDeclaration *socket_decl = socket.socket->runtime->declaration) {
if (socket_decl->input_field_type == InputSocketFieldType::Implicit) {
/* Implicit fields inputs don't have a single static value. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
}
void *value_buffer = scope_.allocate_owned(*socket->typeinfo->base_cpp_type);
socket->typeinfo->get_base_cpp_value(socket->default_value, value_buffer);
all_socket_values_.add_new(socket, InferenceValue(value_buffer));
}
void value_task__input__linked(const SocketInContext &from_socket,
const SocketInContext &to_socket)
{
const std::optional<InferenceValue> from_value = all_socket_values_.lookup_try(from_socket);
if (!from_value.has_value()) {
this->push_value_task(from_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
from_value->data(), *from_socket.socket, *to_socket.socket);
all_socket_values_.add_new(to_socket, InferenceValue(converted_value));
}
const void *convert_type_if_necessary(const void *src,
const bNodeSocket &from_socket,
const bNodeSocket &to_socket)
{
if (!src) {
return nullptr;
}
const CPPType *from_type = from_socket.typeinfo->base_cpp_type;
const CPPType *to_type = to_socket.typeinfo->base_cpp_type;
if (from_type == to_type) {
return src;
}
if (!to_type) {
return nullptr;
}
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
if (!conversions.is_convertible(*from_type, *to_type)) {
return nullptr;
}
void *dst = scope_.allocate_owned(*to_type);
conversions.convert_to_uninitialized(*from_type, *to_type, src, dst);
return dst;
}
static bool switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const bool is_true = condition.get_known<bool>();
const int selected_index = is_true ? 2 : 1;
return socket->index() == selected_index;
}
static bool index_switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const int index = condition.get_known<int>();
return socket->index() == index + 1;
}
static bool menu_switch__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const NodeMenuSwitch &storage = *static_cast<const NodeMenuSwitch *>(
socket->owner_node().storage);
const int menu_value = condition.get_known<int>();
const NodeEnumItem &item = storage.enum_definition.items_array[socket->index() - 1];
return menu_value == item.identifier;
}
static bool mix_node__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const NodeShaderMix &storage = *static_cast<const NodeShaderMix *>(
socket.owner_node()->storage);
if (storage.data_type == SOCK_RGBA && storage.blend_type != MA_RAMP_BLEND) {
return true;
}
const bool clamp_factor = storage.clamp_factor != 0;
bool only_a = false;
bool only_b = false;
if (storage.data_type == SOCK_VECTOR && storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM) {
const float3 mix_factor = condition.get_known<float3>();
if (clamp_factor) {
only_a = mix_factor.x <= 0.0f && mix_factor.y <= 0.0f && mix_factor.z <= 0.0f;
only_b = mix_factor.x >= 1.0f && mix_factor.y >= 1.0f && mix_factor.z >= 1.0f;
}
else {
only_a = float3{0.0f, 0.0f, 0.0f} == mix_factor;
only_b = float3{1.0f, 1.0f, 1.0f} == mix_factor;
}
}
else {
const float mix_factor = condition.get_known<float>();
if (clamp_factor) {
only_a = mix_factor <= 0.0f;
only_b = mix_factor >= 1.0f;
}
else {
only_a = mix_factor == 0.0f;
only_b = mix_factor == 1.0f;
}
}
if (only_a) {
if (STREQ(socket->name, "B")) {
return false;
}
}
if (only_b) {
if (STREQ(socket->name, "A")) {
return false;
}
}
return true;
}
static bool shader_mix_node__is_socket_selected(const SocketInContext &socket,
const InferenceValue &condition)
{
const float mix_factor = condition.get_known<float>();
if (mix_factor == 0.0f) {
if (STREQ(socket->identifier, "Shader_001")) {
return false;
}
}
else if (mix_factor == 1.0f) {
if (STREQ(socket->identifier, "Shader")) {
return false;
}
}
return true;
}
void push_usage_task(const SocketInContext &socket)
{
usage_tasks_.push(socket);
}
void push_value_task(const SocketInContext &socket)
static const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets)
{
value_tasks_.push(socket);
}
void ensure_animation_data_processed(const bNodeTree &tree)
{
if (!trees_with_handled_animation_data_.add(&tree)) {
return;
}
if (!tree.adt) {
return;
}
static std::regex pattern(R"#(nodes\["(.*)"\].inputs\[(\d+)\].default_value)#");
MultiValueMap<StringRef, int> animated_inputs_by_node_name;
auto handle_rna_path = [&](const char *rna_path) {
std::cmatch match;
if (!std::regex_match(rna_path, match, pattern)) {
return;
}
const StringRef node_name{match[1].first, match[1].second - match[1].first};
const int socket_index = std::stoi(match[2]);
animated_inputs_by_node_name.add(node_name, socket_index);
};
/* Gather all inputs controlled by fcurves. */
if (tree.adt->action) {
animrig::foreach_fcurve_in_action_slot(
tree.adt->action->wrap(), tree.adt->slot_handle, [&](const FCurve &fcurve) {
handle_rna_path(fcurve.rna_path);
});
}
/* Gather all inputs controlled by drivers. */
LISTBASE_FOREACH (const FCurve *, driver, &tree.adt->drivers) {
handle_rna_path(driver->rna_path);
}
/* Actually find the #bNodeSocket for each controlled input. */
if (!animated_inputs_by_node_name.is_empty()) {
for (const bNode *node : tree.all_nodes()) {
const Span<int> animated_inputs = animated_inputs_by_node_name.lookup(node->name);
const Span<const bNodeSocket *> input_sockets = node->input_sockets();
for (const int socket_index : animated_inputs) {
if (socket_index < 0 || socket_index >= input_sockets.size()) {
/* This can happen when the animation data is not immediately updated after a socket is
* removed. */
continue;
}
const bNodeSocket &socket = *input_sockets[socket_index];
animated_sockets_.add(&socket);
}
for (const bNodeSocket *socket : sockets) {
if (socket->is_available()) {
return socket;
}
}
}
bool treat_socket_as_unknown(const SocketInContext &socket) const
{
if (!top_level_ignored_inputs_.has_value()) {
return false;
}
if (socket.context) {
return false;
}
if (socket->is_output()) {
return false;
}
return (*top_level_ignored_inputs_)[socket->index_in_all_inputs()];
return nullptr;
}
};
@@ -1377,9 +536,12 @@ Array<SocketUsage> infer_all_input_sockets_usage(const bNodeTree &tree)
const Span<const bNodeSocket *> all_input_sockets = tree.all_input_sockets();
Array<SocketUsage> all_usages(all_input_sockets.size());
ResourceScope scope;
bke::ComputeContextCache compute_context_cache;
{
/* Find actual socket usages. */
SocketUsageInferencer inferencer{tree, std::nullopt};
SocketUsageInferencer inferencer{tree, std::nullopt, scope, compute_context_cache};
inferencer.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
const bNodeSocket &socket = *all_input_sockets[i];
@@ -1396,8 +558,10 @@ Array<SocketUsage> infer_all_input_sockets_usage(const bNodeTree &tree)
only_controllers_used[i] = !input_may_affect_visibility(socket);
}
});
SocketUsageInferencer inferencer_all_unknown{tree, std::nullopt, all_ignored_inputs};
SocketUsageInferencer inferencer_only_controllers{tree, std::nullopt, only_controllers_used};
SocketUsageInferencer inferencer_all_unknown{
tree, std::nullopt, scope, compute_context_cache, all_ignored_inputs};
SocketUsageInferencer inferencer_only_controllers{
tree, std::nullopt, scope, compute_context_cache, only_controllers_used};
inferencer_all_unknown.mark_top_level_node_outputs_as_used();
inferencer_only_controllers.mark_top_level_node_outputs_as_used();
for (const int i : all_input_sockets.index_range()) {
@@ -1431,9 +595,12 @@ void infer_group_interface_inputs_usage(const bNodeTree &group,
default_usage.is_visible = true;
r_input_usages.fill(default_usage);
ResourceScope scope;
bke::ComputeContextCache compute_context_cache;
{
/* Detect actually used inputs. */
SocketUsageInferencer inferencer{group, group_input_values};
SocketUsageInferencer inferencer{group, group_input_values, scope, compute_context_cache};
for (const bNode *node : group.group_input_nodes()) {
for (const int i : group.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
@@ -1465,8 +632,10 @@ void infer_group_interface_inputs_usage(const bNodeTree &group,
/* If there is no visibility controller inputs, all inputs are always visible. */
return;
}
SocketUsageInferencer inferencer_all_unknown{group, inputs_all_unknown};
SocketUsageInferencer inferencer_only_controllers{group, inputs_only_controllers};
SocketUsageInferencer inferencer_all_unknown{
group, inputs_all_unknown, scope, compute_context_cache};
SocketUsageInferencer inferencer_only_controllers{
group, inputs_only_controllers, scope, compute_context_cache};
for (const int i : group.interface_inputs().index_range()) {
if (r_input_usages[i].is_used) {
/* Used inputs are always visible. */

View File

@@ -0,0 +1,940 @@
/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <regex>
#include "NOD_menu_value.hh"
#include "NOD_multi_function.hh"
#include "NOD_node_declaration.hh"
#include "NOD_node_in_compute_context.hh"
#include "NOD_socket_usage_inference.hh"
#include "DNA_anim_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "BKE_compute_context_cache.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_type_conversions.hh"
#include "ANIM_action.hh"
#include "ANIM_action_iterators.hh"
#include "BLI_listbase.h"
#include "BLI_stack.hh"
namespace blender::nodes {
class SocketValueInferencerImpl {
private:
ResourceScope &scope_;
bke::ComputeContextCache &compute_context_cache_;
Stack<SocketInContext> value_tasks_;
/**
* Once a socket value has been determined, it is added to this map. Note that a socket value may
* be determined to be unknown because it depends on values that are not known statically.
*/
Map<SocketInContext, InferenceValue> all_socket_values_;
/**
* All sockets that have animation data and thus their value is not fixed statically. This can
* contain sockets from multiple different trees.
*/
Set<const bNodeSocket *> animated_sockets_;
Set<const bNodeTree *> trees_with_handled_animation_data_;
std::optional<Span<bool>> top_level_ignored_inputs_;
const bNodeTree &root_tree_;
public:
SocketValueInferencerImpl(const bNodeTree &tree,
ResourceScope &scope,
bke::ComputeContextCache &compute_context_cache,
const std::optional<Span<GPointer>> tree_input_values,
const std::optional<Span<bool>> top_level_ignored_inputs)
: scope_(scope),
compute_context_cache_(compute_context_cache),
top_level_ignored_inputs_(top_level_ignored_inputs),
root_tree_(tree)
{
root_tree_.ensure_topology_cache();
root_tree_.ensure_interface_cache();
this->ensure_animation_data_processed(root_tree_);
for (const bNode *node : root_tree_.group_input_nodes()) {
for (const int i : root_tree_.interface_inputs().index_range()) {
const bNodeSocket &socket = node->output_socket(i);
if (!socket.is_directly_linked()) {
/* This socket is not linked, hence it's value is never used. Thus we don't have to add
* it to #all_socket_values_. This optimization helps a lot when the node group has a
* very large number of inputs and group input nodes. */
continue;
}
const SocketInContext socket_in_context{nullptr, &socket};
const void *input_value = nullptr;
if (!this->treat_socket_as_unknown(socket_in_context)) {
if (tree_input_values.has_value()) {
input_value = (*tree_input_values)[i].get();
}
}
all_socket_values_.add_new(socket_in_context, InferenceValue(input_value));
}
}
}
InferenceValue get_socket_value(const SocketInContext &socket)
{
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket);
if (value.has_value()) {
return *value;
}
if (socket->owner_tree().has_available_link_cycle()) {
return InferenceValue::Unknown();
}
BLI_assert(value_tasks_.is_empty());
value_tasks_.push(socket);
while (!value_tasks_.is_empty()) {
const SocketInContext &socket = value_tasks_.peek();
this->value_task(socket);
if (&socket == &value_tasks_.peek()) {
/* The task is finished if it hasn't added any new task it depends on. */
value_tasks_.pop();
}
}
return all_socket_values_.lookup(socket);
}
private:
void value_task(const SocketInContext &socket)
{
if (all_socket_values_.contains(socket)) {
/* Task is done already. */
return;
}
const bNode &node = socket->owner_node();
if (node.is_undefined() && !node.is_custom_group()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const CPPType *base_type = socket->typeinfo->base_cpp_type;
if (!base_type) {
/* The socket type is unknown for some reason (maybe a socket type from the future?). */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (socket->is_input()) {
this->value_task__input(socket);
}
else {
this->value_task__output(socket);
}
}
void value_task__output(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
if (node->is_muted()) {
this->value_task__output__muted_node(socket);
return;
}
switch (node->type_legacy) {
case NODE_GROUP:
case NODE_CUSTOM_GROUP: {
this->value_task__output__group_node(socket);
return;
}
case NODE_GROUP_INPUT: {
this->value_task__output__group_input_node(socket);
return;
}
case NODE_REROUTE: {
this->value_task__output__reroute_node(socket);
return;
}
case GEO_NODE_SWITCH: {
this->value_task__output__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__switch);
return;
}
case GEO_NODE_INDEX_SWITCH: {
this->value_task__output__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__index_switch);
return;
}
case GEO_NODE_MENU_SWITCH: {
this->value_task__output__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__menu_switch);
return;
}
case SH_NODE_MIX: {
this->value_task__output__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__mix_node);
return;
}
case SH_NODE_MIX_SHADER: {
this->value_task__output__generic_switch(
socket, switch_node_inference_utils::is_socket_selected__shader_mix_node);
return;
}
case SH_NODE_MATH: {
this->value_task__output__float_math(socket);
return;
}
case SH_NODE_VECTOR_MATH: {
this->value_task__output__vector_math(socket);
return;
}
case FN_NODE_INTEGER_MATH: {
this->value_task__output__integer_math(socket);
return;
}
case FN_NODE_BOOLEAN_MATH: {
this->value_task__output__boolean_math(socket);
return;
}
default: {
if (node->typeinfo->build_multi_function) {
this->value_task__output__multi_function_node(socket);
return;
}
break;
}
}
/* If none of the above cases work, the socket value is set to null which means that it is
* unknown/dynamic. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__group_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
if (!group || ID_MISSING(&group->id)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
group->ensure_topology_cache();
if (group->has_available_link_cycle()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
this->ensure_animation_data_processed(*group);
const bNode *group_output_node = group->group_output_node();
if (!group_output_node) {
/* Can't compute the value if the group does not have an output node. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const ComputeContext &group_context = compute_context_cache_.for_group_node(
socket.context, node->identifier, &node->owner_tree());
const SocketInContext socket_in_group{&group_context,
&group_output_node->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(socket_in_group);
if (!value.has_value()) {
this->push_value_task(socket_in_group);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__group_input_node(const SocketInContext &socket)
{
/* Group inputs for the root context should be initialized already. */
BLI_assert(socket.context != nullptr);
const bke::GroupNodeComputeContext &group_context =
*static_cast<const bke::GroupNodeComputeContext *>(socket.context);
const SocketInContext group_node_input{group_context.parent(),
&group_context.node()->input_socket(socket->index())};
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(group_node_input);
if (!value.has_value()) {
this->push_value_task(group_node_input);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__reroute_node(const SocketInContext &socket)
{
const SocketInContext input_socket = socket.owner_node().input_socket(0);
const std::optional<InferenceValue> value = all_socket_values_.lookup_try(input_socket);
if (!value.has_value()) {
this->push_value_task(input_socket);
return;
}
all_socket_values_.add_new(socket, *value);
}
void value_task__output__float_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeMathOperation operation = NodeMathOperation(node->custom1);
switch (operation) {
case NODE_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float> a = inputs[0].get<float>();
const std::optional<float> b = inputs[1].get<float>();
if (a == 0.0f || b == 0.0f) {
return InferenceValue(&scope_.construct<float>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__vector_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeVectorMathOperation operation = NodeVectorMathOperation(node->custom1);
switch (operation) {
case NODE_VECTOR_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float3> b = inputs[1].get<float3>();
if (a == float3(0.0f) || b == float3(0.0f)) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *b));
}
return std::nullopt;
});
break;
}
case NODE_VECTOR_MATH_SCALE: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<float3> a = inputs[0].get<float3>();
const std::optional<float> scale = inputs[3].get<float>();
if (a == float3(0.0f) || scale == 0.0f) {
return InferenceValue(&scope_.construct<float3>(0.0f));
}
if (a.has_value() && scale.has_value()) {
return InferenceValue(&scope_.construct<float3>(*a * *scale));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__integer_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeIntegerMathOperation operation = NodeIntegerMathOperation(node->custom1);
switch (operation) {
case NODE_INTEGER_MATH_MULTIPLY: {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<int> a = inputs[0].get<int>();
const std::optional<int> b = inputs[1].get<int>();
if (a == 0 || b == 0) {
return InferenceValue(&scope_.construct<int>(0));
}
if (a.has_value() && b.has_value()) {
return InferenceValue(&scope_.construct<int>(*a * *b));
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
void value_task__output__boolean_math(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const NodeBooleanMathOperation operation = NodeBooleanMathOperation(node->custom1);
const auto handle_binary_op =
[&](FunctionRef<std::optional<bool>(std::optional<bool>, std::optional<bool>)> fn) {
this->value_task__output__generic_eval(
socket, [&](const Span<InferenceValue> inputs) -> std::optional<InferenceValue> {
const std::optional<bool> a = inputs[0].get<bool>();
const std::optional<bool> b = inputs[1].get<bool>();
const std::optional<bool> result = fn(a, b);
if (result.has_value()) {
return InferenceValue(&scope_.construct<bool>(*result));
}
return std::nullopt;
});
};
switch (operation) {
case NODE_BOOLEAN_MATH_AND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_OR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return *a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NAND: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == false) {
return true;
}
if (a.has_value() && b.has_value()) {
return !(*a && *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NOR: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == true || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return !(*a || *b);
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_IMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return true;
}
if (a.has_value() && b.has_value()) {
return !*a || *b;
}
return std::nullopt;
});
break;
}
case NODE_BOOLEAN_MATH_NIMPLY: {
handle_binary_op(
[](const std::optional<bool> &a, const std::optional<bool> &b) -> std::optional<bool> {
if (a == false || b == true) {
return false;
}
if (a.has_value() && b.has_value()) {
return *a && !*b;
}
return std::nullopt;
});
break;
}
default: {
this->value_task__output__multi_function_node(socket);
break;
}
}
}
/**
* Assumes that the first available input is a condition that selects one of the remaining inputs
* which is then output.
*/
void value_task__output__generic_switch(
const SocketInContext &socket,
const FunctionRef<bool(const SocketInContext &socket, InferenceValue condition)>
is_selected_socket)
{
const NodeInContext node = socket.owner_node();
BLI_assert(node->input_sockets().size() >= 1);
BLI_assert(node->output_sockets().size() >= 1);
const SocketInContext condition_socket{socket.context,
get_first_available_bsocket(node->input_sockets())};
const std::optional<InferenceValue> condition_value = all_socket_values_.lookup_try(
condition_socket);
if (!condition_value.has_value()) {
this->push_value_task(condition_socket);
return;
}
if (condition_value->is_unknown()) {
/* The condition value is not a simple static value, so the output is unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
Vector<const bNodeSocket *> selected_inputs;
for (const int input_i :
node->input_sockets().index_range().drop_front(condition_socket->index() + 1))
{
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
if (input_socket->type == SOCK_CUSTOM && STREQ(input_socket->idname, "NodeSocketVirtual")) {
continue;
}
const bool is_selected = is_selected_socket(input_socket, *condition_value);
if (is_selected) {
selected_inputs.append(input_socket.socket);
}
}
if (selected_inputs.is_empty()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (selected_inputs.size() == 1) {
/* A single input is selected, so just pass through this value without regarding others. */
const SocketInContext selected_input{socket.context, selected_inputs[0]};
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
selected_input);
if (!input_value.has_value()) {
this->push_value_task(selected_input);
return;
}
all_socket_values_.add_new(socket, *input_value);
return;
}
/* Multiple inputs are selected. */
if (node->typeinfo->build_multi_function) {
/* Try to compute the output value from the multiple selected inputs. */
this->value_task__output__multi_function_node(socket);
return;
}
/* Can't compute the output value, so set it to be unknown. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
}
void value_task__output__generic_eval(
const SocketInContext &socket,
const FunctionRef<std::optional<InferenceValue>(Span<InferenceValue> inputs)> eval_fn)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
Array<InferenceValue, 16> input_values(inputs_num, InferenceValue::Unknown());
std::optional<int> next_unknown_input_index;
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
next_unknown_input_index = input_i;
break;
}
input_values[input_i] = *input_value;
}
const std::optional<InferenceValue> output_value = eval_fn(input_values);
if (output_value.has_value()) {
/* Was able to compute the output value. */
all_socket_values_.add_new(socket, *output_value);
return;
}
if (!next_unknown_input_index.has_value()) {
/* The output is still unknown even though we know as much about the inputs as possible
* already. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
/* Request the next input socket. */
const SocketInContext next_input = node.input_socket(*next_unknown_input_index);
this->push_value_task(next_input);
}
void value_task__output__multi_function_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
const int inputs_num = node->input_sockets().size();
/* Gather all input values are return early if any of them is not known. */
Vector<const void *> input_values(inputs_num);
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(
input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
if (input_value->is_unknown()) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
input_values[input_i] = input_value->data();
}
/* Get the multi-function for the node. */
NodeMultiFunctionBuilder builder{*node.node, node->owner_tree()};
node->typeinfo->build_multi_function(builder);
const mf::MultiFunction &fn = builder.function();
/* We only evaluate the node for a single value here. */
const IndexMask mask(1);
/* Prepare parameters for the multi-function evaluation. */
mf::ParamsBuilder params{fn, &mask};
for (const int input_i : IndexRange(inputs_num)) {
const SocketInContext input_socket = node.input_socket(input_i);
if (!input_socket->is_available()) {
continue;
}
params.add_readonly_single_input(
GPointer(input_socket->typeinfo->base_cpp_type, input_values[input_i]));
}
for (const int output_i : node->output_sockets().index_range()) {
const SocketInContext output_socket = node.output_socket(output_i);
if (!output_socket->is_available()) {
continue;
}
/* Allocate memory for the output value. */
const CPPType &base_type = *output_socket->typeinfo->base_cpp_type;
void *value = scope_.allocate_owned(base_type);
params.add_uninitialized_single_output(GMutableSpan(base_type, value, 1));
all_socket_values_.add_new(output_socket, InferenceValue(value));
}
mf::ContextBuilder context;
/* Actually evaluate the multi-function. The outputs will be written into the memory allocated
* earlier, which has been added to #all_socket_values_ already. */
fn.call(mask, params, context);
}
void value_task__output__muted_node(const SocketInContext &socket)
{
const NodeInContext node = socket.owner_node();
SocketInContext input_socket;
for (const bNodeLink &internal_link : node->internal_links()) {
if (internal_link.tosock == socket.socket) {
input_socket = SocketInContext{socket.context, internal_link.fromsock};
break;
}
}
if (!input_socket) {
/* The output does not have an internal link to an input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const std::optional<InferenceValue> input_value = all_socket_values_.lookup_try(input_socket);
if (!input_value.has_value()) {
this->push_value_task(input_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
input_value->data(), *input_socket.socket, *socket.socket);
all_socket_values_.add_new(socket, InferenceValue(converted_value));
}
void value_task__input(const SocketInContext &socket)
{
if (socket->is_multi_input()) {
/* Can't know the single value of a multi-input. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
const bNodeLink *source_link = nullptr;
const Span<const bNodeLink *> connected_links = socket->directly_linked_links();
for (const bNodeLink *link : connected_links) {
if (!link->is_used()) {
continue;
}
if (link->fromnode->is_dangling_reroute()) {
continue;
}
source_link = link;
break;
}
if (!source_link) {
this->value_task__input__unlinked(socket);
return;
}
this->value_task__input__linked({socket.context, source_link->fromsock}, socket);
}
void value_task__input__unlinked(const SocketInContext &socket)
{
if (this->treat_socket_as_unknown(socket)) {
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (animated_sockets_.contains(socket.socket)) {
/* The value of animated sockets is not known statically. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
if (const SocketDeclaration *socket_decl = socket.socket->runtime->declaration) {
if (socket_decl->input_field_type == InputSocketFieldType::Implicit) {
/* Implicit fields inputs don't have a single static value. */
all_socket_values_.add_new(socket, InferenceValue::Unknown());
return;
}
}
void *value_buffer = scope_.allocate_owned(*socket->typeinfo->base_cpp_type);
socket->typeinfo->get_base_cpp_value(socket->default_value, value_buffer);
all_socket_values_.add_new(socket, InferenceValue(value_buffer));
}
void value_task__input__linked(const SocketInContext &from_socket,
const SocketInContext &to_socket)
{
const std::optional<InferenceValue> from_value = all_socket_values_.lookup_try(from_socket);
if (!from_value.has_value()) {
this->push_value_task(from_socket);
return;
}
const void *converted_value = this->convert_type_if_necessary(
from_value->data(), *from_socket.socket, *to_socket.socket);
all_socket_values_.add_new(to_socket, InferenceValue(converted_value));
}
const void *convert_type_if_necessary(const void *src,
const bNodeSocket &from_socket,
const bNodeSocket &to_socket)
{
if (!src) {
return nullptr;
}
const CPPType *from_type = from_socket.typeinfo->base_cpp_type;
const CPPType *to_type = to_socket.typeinfo->base_cpp_type;
if (from_type == to_type) {
return src;
}
if (!to_type) {
return nullptr;
}
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
if (!conversions.is_convertible(*from_type, *to_type)) {
return nullptr;
}
void *dst = scope_.allocate_owned(*to_type);
conversions.convert_to_uninitialized(*from_type, *to_type, src, dst);
return dst;
}
bool treat_socket_as_unknown(const SocketInContext &socket) const
{
if (!top_level_ignored_inputs_.has_value()) {
return false;
}
if (socket.context) {
return false;
}
if (socket->is_output()) {
return false;
}
return (*top_level_ignored_inputs_)[socket->index_in_all_inputs()];
}
void ensure_animation_data_processed(const bNodeTree &tree)
{
if (!trees_with_handled_animation_data_.add(&tree)) {
return;
}
if (!tree.adt) {
return;
}
static std::regex pattern(R"#(nodes\["(.*)"\].inputs\[(\d+)\].default_value)#");
MultiValueMap<StringRef, int> animated_inputs_by_node_name;
auto handle_rna_path = [&](const char *rna_path) {
std::cmatch match;
if (!std::regex_match(rna_path, match, pattern)) {
return;
}
const StringRef node_name{match[1].first, match[1].second - match[1].first};
const int socket_index = std::stoi(match[2]);
animated_inputs_by_node_name.add(node_name, socket_index);
};
/* Gather all inputs controlled by fcurves. */
if (tree.adt->action) {
animrig::foreach_fcurve_in_action_slot(
tree.adt->action->wrap(), tree.adt->slot_handle, [&](const FCurve &fcurve) {
handle_rna_path(fcurve.rna_path);
});
}
/* Gather all inputs controlled by drivers. */
LISTBASE_FOREACH (const FCurve *, driver, &tree.adt->drivers) {
handle_rna_path(driver->rna_path);
}
/* Actually find the #bNodeSocket for each controlled input. */
if (!animated_inputs_by_node_name.is_empty()) {
for (const bNode *node : tree.all_nodes()) {
const Span<int> animated_inputs = animated_inputs_by_node_name.lookup(node->name);
const Span<const bNodeSocket *> input_sockets = node->input_sockets();
for (const int socket_index : animated_inputs) {
if (socket_index < 0 || socket_index >= input_sockets.size()) {
/* This can happen when the animation data is not immediately updated after a socket is
* removed. */
continue;
}
const bNodeSocket &socket = *input_sockets[socket_index];
animated_sockets_.add(&socket);
}
}
}
}
void push_value_task(const SocketInContext &socket)
{
value_tasks_.push(socket);
}
static const bNodeSocket *get_first_available_bsocket(const Span<const bNodeSocket *> sockets)
{
for (const bNodeSocket *socket : sockets) {
if (socket->is_available()) {
return socket;
}
}
return nullptr;
}
};
SocketValueInferencer::SocketValueInferencer(
const bNodeTree &tree,
ResourceScope &scope,
bke::ComputeContextCache &compute_context_cache,
const std::optional<Span<GPointer>> tree_input_values,
const std::optional<Span<bool>> top_level_ignored_inputs)
: impl_(scope.construct<SocketValueInferencerImpl>(
tree, scope, compute_context_cache, tree_input_values, top_level_ignored_inputs))
{
}
InferenceValue SocketValueInferencer::get_socket_value(const SocketInContext &socket)
{
return impl_.get_socket_value(socket);
}
namespace switch_node_inference_utils {
bool is_socket_selected__switch(const SocketInContext &socket, const InferenceValue &condition)
{
const bool is_true = condition.get_known<bool>();
const int selected_index = is_true ? 2 : 1;
return socket->index() == selected_index;
}
bool is_socket_selected__index_switch(const SocketInContext &socket,
const InferenceValue &condition)
{
const int index = condition.get_known<int>();
return socket->index() == index + 1;
}
bool is_socket_selected__menu_switch(const SocketInContext &socket,
const InferenceValue &condition)
{
const NodeMenuSwitch &storage = *static_cast<const NodeMenuSwitch *>(
socket->owner_node().storage);
const int menu_value = condition.get_known<int>();
const NodeEnumItem &item = storage.enum_definition.items_array[socket->index() - 1];
return menu_value == item.identifier;
}
bool is_socket_selected__mix_node(const SocketInContext &socket, const InferenceValue &condition)
{
const NodeShaderMix &storage = *static_cast<const NodeShaderMix *>(socket.owner_node()->storage);
if (storage.data_type == SOCK_RGBA && storage.blend_type != MA_RAMP_BLEND) {
return true;
}
const bool clamp_factor = storage.clamp_factor != 0;
bool only_a = false;
bool only_b = false;
if (storage.data_type == SOCK_VECTOR && storage.factor_mode == NODE_MIX_MODE_NON_UNIFORM) {
const float3 mix_factor = condition.get_known<float3>();
if (clamp_factor) {
only_a = mix_factor.x <= 0.0f && mix_factor.y <= 0.0f && mix_factor.z <= 0.0f;
only_b = mix_factor.x >= 1.0f && mix_factor.y >= 1.0f && mix_factor.z >= 1.0f;
}
else {
only_a = float3{0.0f, 0.0f, 0.0f} == mix_factor;
only_b = float3{1.0f, 1.0f, 1.0f} == mix_factor;
}
}
else {
const float mix_factor = condition.get_known<float>();
if (clamp_factor) {
only_a = mix_factor <= 0.0f;
only_b = mix_factor >= 1.0f;
}
else {
only_a = mix_factor == 0.0f;
only_b = mix_factor == 1.0f;
}
}
if (only_a) {
if (STREQ(socket->name, "B")) {
return false;
}
}
if (only_b) {
if (STREQ(socket->name, "A")) {
return false;
}
}
return true;
}
bool is_socket_selected__shader_mix_node(const SocketInContext &socket,
const InferenceValue &condition)
{
const float mix_factor = condition.get_known<float>();
if (mix_factor == 0.0f) {
if (STREQ(socket->identifier, "Shader_001")) {
return false;
}
}
else if (mix_factor == 1.0f) {
if (STREQ(socket->identifier, "Shader")) {
return false;
}
}
return true;
}
} // namespace switch_node_inference_utils
} // namespace blender::nodes