Cleanup: Anim, re-word the explanation of the term 'binding'

Re-word the explanation of 'binding', as the old explanation was still
based on the old name 'output'.

No functional changes.
This commit is contained in:
Sybren A. Stüvel
2024-04-05 12:45:26 +02:00
parent 85d77b79a6
commit d6863d43da

View File

@@ -185,8 +185,8 @@ ENUM_OPERATORS(Layer::Flags, Layer::Flags::Enabled);
* to identify which F-Curves (and in the future other animation data) it will
* be animated by.
*
* This is called an 'binding' because it acts like an binding socket of the
* Animation data-block, into which an animatable ID can be noodled.
* This is called a 'binding' because it binds the animatable ID to the sub-set
* of animation data that should animate it.
*
* \see AnimData::binding_handle
*/